mirror of
https://github.com/averel10/crypto_clash.git
synced 2026-03-12 19:08:11 +01:00
- Added state management for opponent's move and commit time left in Commit component. - Implemented automatic checks for opponent's move and commit timeout. - Introduced timeout resolution functionality allowing players to claim victory if the opponent fails to commit in time. - Updated UI to display timeout results and allow players to resolve timeouts. - Enhanced Reveal component with timeout checks and resolution logic. - Added necessary contract methods in config.json for commit time left and timeout resolution.
475 lines
19 KiB
TypeScript
475 lines
19 KiB
TypeScript
import { useState, useEffect } from "react";
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import Web3 from "web3";
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import { Button } from "./Button";
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import { GameDetails } from "./GameModal";
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import { showSuccessToast, showErrorToast } from "@/app/lib/toast";
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interface RevealProps {
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account: string;
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contract: any;
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config: Config | null;
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web3: Web3 | null;
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setStatus: (status: string) => void;
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selectedMove: string | null;
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secret: string;
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gameDetails: GameDetails | null;
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whoAmI: "player1" | "player2" | "";
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}
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type MoveName = "Rock" | "Paper" | "Scissors";
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const MOVES: Record<string, { name: MoveName; icon: string }> = {
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"1": { name: "Rock", icon: "✊" },
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"2": { name: "Paper", icon: "✋" },
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"3": { name: "Scissors", icon: "✌️" },
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};
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const OUTCOMES: Record<number, { name: string; emoji: string; color: string }> =
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{
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0: { name: "None", emoji: "❓", color: "gray" },
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1: { name: "You Won!", emoji: "🏆", color: "green" },
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2: { name: "You Lost", emoji: "😢", color: "red" },
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3: { name: "Draw", emoji: "🤝", color: "yellow" },
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};
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export default function Reveal({
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account,
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contract,
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config,
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web3,
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setStatus,
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selectedMove,
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secret,
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gameDetails,
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whoAmI,
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}: Readonly<RevealProps>) {
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const [loading, setLoading] = useState(false);
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const [selfRevealed, setSelfRevealed] = useState(false);
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const [opponentRevealed, setOpponentRevealed] = useState(false);
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const [bothRevealed, setBothRevealed] = useState(false);
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const [outcome, setOutcome] = useState<number>(0);
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const [revealTimeLeft, setRevealTimeLeft] = useState<number>(0);
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const [timeoutExpired, setTimeoutExpired] = useState(false);
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const clearMove = selectedMove && secret ? `${selectedMove}-${secret}` : "";
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// Check game status on mount
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useEffect(() => {
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const setStateFromGameDetails = () => {
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if (!gameDetails) return;
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const playerARevealed = Number(gameDetails.playerA.move) !== 0;
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const playerBRevealed = Number(gameDetails.playerB.move) !== 0;
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setSelfRevealed(
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(whoAmI === "player1" && playerARevealed) ||
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(whoAmI === "player2" && playerBRevealed)
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);
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setOpponentRevealed(
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(whoAmI === "player1" && playerBRevealed) ||
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(whoAmI === "player2" && playerARevealed)
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);
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setBothRevealed(playerARevealed && playerBRevealed);
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if(bothRevealed){
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if(Number(gameDetails.outcome) === 1 && whoAmI === "player1") setOutcome(1);
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else if(Number(gameDetails.outcome) === 2 && whoAmI === "player2") setOutcome(1);
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else if(Number(gameDetails.outcome) === 1 && whoAmI === "player2") setOutcome(2);
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else if(Number(gameDetails.outcome) === 2 && whoAmI === "player1") setOutcome(2);
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else setOutcome(3);
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}
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};
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setStateFromGameDetails();
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// Check reveal timeout
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const checkRevealTimeout = async () => {
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if (!contract || !gameDetails) return;
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try {
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const timeLeft = await contract.methods.revealTimeLeft(gameDetails.returnGameId).call();
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setRevealTimeLeft(Number(timeLeft));
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if (Number(timeLeft) <= 0) {
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setTimeoutExpired(true);
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}
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} catch (err: any) {
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console.error("Reveal timeout check failed:", err.message);
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}
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};
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checkRevealTimeout();
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const interval = setInterval(checkRevealTimeout, 2000);
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return () => clearInterval(interval);
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}, [gameDetails, contract, account, whoAmI]);
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const handleReveal = async () => {
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if (!contract || !web3 || !account || !clearMove) return;
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setLoading(true);
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try {
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const tx = contract.methods.reveal(gameDetails?.returnGameId, clearMove);
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const gas = await tx.estimateGas({ from: account });
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const result = await (globalThis as any).ethereum.request({
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method: "eth_sendTransaction",
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params: [
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{
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from: account,
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to: config?.GAME_CONTRACT_ADDRESS,
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data: tx.encodeABI(),
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gas: web3.utils.toHex(gas),
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chainId: web3.utils.toHex(await web3.eth.net.getId()),
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},
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],
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});
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showSuccessToast("Reveal tx sent: " + result);
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} catch (err: any) {
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console.error("Reveal failed:", err);
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showErrorToast("Reveal failed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetOutcome = async () => {
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if (!contract || !web3 || !account) return;
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setLoading(true);
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try {
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const tx = contract.methods.getOutcome(gameDetails?.returnGameId);
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const gas = await tx.estimateGas({ from: account });
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const result = await (globalThis as any).ethereum.request({
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method: "eth_sendTransaction",
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params: [
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{
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from: account,
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to: config?.GAME_CONTRACT_ADDRESS,
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data: tx.encodeABI(),
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gas: web3.utils.toHex(gas),
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chainId: web3.utils.toHex(await web3.eth.net.getId()),
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},
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],
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});
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showSuccessToast("Claim tx sent: " + result);
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} catch (err: any) {
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console.error(err);
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showErrorToast("Claim failed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleResolveTimeout = async () => {
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if (!contract || !web3 || !account) return;
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setLoading(true);
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try {
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const tx = contract.methods.resolveTimeout(gameDetails?.returnGameId);
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const gas = await tx.estimateGas({ from: account });
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const result = await (globalThis as any).ethereum.request({
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method: "eth_sendTransaction",
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params: [
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{
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from: account,
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to: config?.GAME_CONTRACT_ADDRESS,
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data: tx.encodeABI(),
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gas: web3.utils.toHex(gas),
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chainId: web3.utils.toHex(await web3.eth.net.getId()),
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},
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],
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});
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showSuccessToast("Timeout resolved: " + result);
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} catch (err: any) {
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console.error(err);
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showErrorToast("Timeout resolution failed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const outcomeData = OUTCOMES[outcome] || OUTCOMES[0];
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// Check if game is finished due to timeout
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const isGameFinishedByTimeout = !gameDetails?.isActive && (Number(gameDetails?.outcome) === 4 || Number(gameDetails?.outcome) === 5);
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// Determine if current player won/lost the timeout
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const didIWinTimeout =
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(whoAmI === "player2" && Number(gameDetails?.outcome) === 4) ||
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(whoAmI === "player1" && Number(gameDetails?.outcome) === 5);
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return (
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<div className="space-y-6">
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{/* Show timeout result after game is inactive */}
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{isGameFinishedByTimeout && (
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<div className="flex flex-col items-center justify-center py-16">
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{didIWinTimeout ? (
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<div className="mb-6 p-4 bg-green-50 dark:bg-green-900 border-2 border-green-400 dark:border-green-600 rounded-lg w-full">
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<p className="text-green-700 dark:text-green-200 font-semibold mb-3 text-center">
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🎉 Victory by Timeout!
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</p>
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<p className="text-sm text-green-600 dark:text-green-300 text-center">
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Your opponent failed to reveal in time. You claimed victory!
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</p>
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</div>
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) : (
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<div className="mb-6 p-4 bg-red-50 dark:bg-red-900 border-2 border-red-400 dark:border-red-600 rounded-lg w-full">
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<p className="text-red-700 dark:text-red-200 font-semibold mb-3 text-center">
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⏱️ Timeout Loss
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</p>
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<p className="text-sm text-red-600 dark:text-red-300 text-center">
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You failed to reveal in time. Your opponent claimed victory!
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</p>
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</div>
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)}
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</div>
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)}
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{!isGameFinishedByTimeout && (
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<>
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{/* Your Move Section - Hidden when both revealed */}
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{!bothRevealed && !timeoutExpired && (
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<div className="border p-6 rounded-lg bg-gradient-to-br from-slate-50 to-slate-100 dark:from-slate-700 dark:to-slate-800">
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<h2 className="font-semibold text-lg mb-4 text-slate-900 dark:text-white">
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Your Move
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</h2>
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{selectedMove ? (
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<div className="flex items-center justify-center gap-4">
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<div className="flex flex-col items-center">
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<span className="text-6xl mb-2">{MOVES[selectedMove].icon}</span>
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<span className="font-semibold text-lg">
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{MOVES[selectedMove].name}
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</span>
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</div>
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<div className="text-3xl text-slate-400">→</div>
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<div className="bg-white dark:bg-slate-600 p-4 rounded-lg">
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<p className="text-xs text-slate-600 dark:text-slate-300 mb-1">
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Clear Move:
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</p>
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<code className="text-sm font-mono text-slate-700 dark:text-slate-200">
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{clearMove}
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</code>
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</div>
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</div>
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) : (
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<p className="text-center text-slate-600 dark:text-slate-400">
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No move selected yet
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</p>
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)}
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</div>
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)}
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{/* Timeout Warning */}
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{timeoutExpired && (
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<div className="mb-6 p-4 bg-red-50 dark:bg-red-900 border-2 border-red-400 dark:border-red-600 rounded-lg">
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<p className="text-red-700 dark:text-red-200 font-semibold mb-3">
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⏱️ Reveal phase timeout expired!
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</p>
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<p className="text-sm text-red-600 dark:text-red-300 mb-3">
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{selfRevealed
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? "The opponent failed to reveal in time. You can claim victory!"
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: "You failed to reveal in time. The opponent can claim victory!"}
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</p>
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{selfRevealed && (
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<Button
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onClick={handleResolveTimeout}
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disabled={loading || !account || !contract}
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variant="primary"
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className="w-full py-3 text-lg"
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>
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{loading ? "Processing..." : "⚡ Resolve Timeout"}
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</Button>)}
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</div>
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)}
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{/* Game Status Section - Hidden when both revealed */}
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{!bothRevealed && !timeoutExpired && (
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<>
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<div className="grid grid-cols-3 gap-4">
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<div
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className={`p-4 rounded-lg text-center ${
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selfRevealed
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? "bg-green-50 dark:bg-green-900"
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: "bg-slate-100 dark:bg-slate-700"
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}`}
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>
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<p className="text-2xl mb-1">{selfRevealed ? "✅" : "⏳"}</p>
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<p className="text-xs font-semibold text-slate-600 dark:text-slate-300">
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Me
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</p>
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<p className="text-xs text-slate-500 dark:text-slate-400 mt-1">
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{selfRevealed ? "Revealed" : "Waiting"}
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</p>
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</div>
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<div
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className={`p-4 rounded-lg text-center ${
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opponentRevealed
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? "bg-green-50 dark:bg-green-900"
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: "bg-slate-100 dark:bg-slate-700"
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}`}
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>
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<p className="text-2xl mb-1">{opponentRevealed ? "✅" : "⏳"}</p>
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<p className="text-xs font-semibold text-slate-600 dark:text-slate-300">
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Opponent
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</p>
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<p className="text-xs text-slate-500 dark:text-slate-400 mt-1">
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{opponentRevealed ? "Revealed" : "Waiting"}
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</p>
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</div>
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<div className="p-4 rounded-lg text-center bg-blue-50 dark:bg-blue-900">
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<p className="text-sm font-mono text-slate-600 dark:text-slate-300">
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⏱️
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</p>
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<p className="text-xs font-semibold text-slate-600 dark:text-slate-300">
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Time Left
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</p>
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<p className="text-xs text-slate-500 dark:text-slate-400 mt-1">
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{revealTimeLeft}s
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</p>
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</div>
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</div>
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</>
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)}
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{/* Reveal Section - Hidden when both revealed */}
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{!bothRevealed && !timeoutExpired && (
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<div className="border-2 border-blue-300 dark:border-blue-600 p-6 rounded-lg bg-blue-50 dark:bg-slate-700">
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<h2 className="font-semibold text-lg mb-4 text-slate-900 dark:text-white">
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Reveal Your Move
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</h2>
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<p className="text-sm text-slate-600 dark:text-slate-300 mb-4">
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Submit your clear move and secret to the blockchain. This proves you
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didn't cheat!
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</p>
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<Button
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onClick={handleReveal}
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disabled={loading || !account || !contract || !clearMove || selfRevealed}
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variant="primary"
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className="w-full py-3 text-lg"
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>
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{loading ? "Submitting..." : selfRevealed ? "✅ Revealed" : "Reveal Move"}
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</Button>
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</div>
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)}
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{/* Winner Section - Only show if both revealed */}
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{bothRevealed && (
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<div className="space-y-4">
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{/* Moves Comparison */}
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<div className="border-2 border-slate-300 dark:border-slate-600 p-6 rounded-lg bg-slate-50 dark:bg-slate-800">
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<h2 className="font-semibold text-lg mb-4 text-slate-900 dark:text-white text-center">
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Final Moves
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</h2>
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<div className="flex items-center justify-center gap-8">
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{/* Your Move (always on left) */}
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<div className="flex flex-col items-center">
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<span className="text-6xl mb-2">
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{gameDetails && MOVES[String(whoAmI === "player1" ? gameDetails.playerA.move : gameDetails.playerB.move)]?.icon}
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</span>
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<span className="font-semibold text-slate-700 dark:text-slate-300">
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You
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</span>
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<span className="text-sm text-slate-500 dark:text-slate-400">
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{gameDetails && MOVES[String(whoAmI === "player1" ? gameDetails.playerA.move : gameDetails.playerB.move)]?.name}
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</span>
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</div>
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{/* VS */}
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<div className="flex flex-col items-center">
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<span className="text-4xl text-slate-400 dark:text-slate-500">
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VS
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</span>
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</div>
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{/* Opponent Move (always on right) */}
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<div className="flex flex-col items-center">
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<span className="text-6xl mb-2">
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{gameDetails && MOVES[String(whoAmI === "player1" ? gameDetails.playerB.move : gameDetails.playerA.move)]?.icon}
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</span>
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<span className="font-semibold text-slate-700 dark:text-slate-300">
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Opponent
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</span>
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<span className="text-sm text-slate-500 dark:text-slate-400">
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{gameDetails && MOVES[String(whoAmI === "player1" ? gameDetails.playerB.move : gameDetails.playerA.move)]?.name}
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</span>
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</div>
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</div>
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</div>
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{/* Outcome Section */}
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<div
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className={`border-2 p-6 rounded-lg text-center ${
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outcomeData.color === "green"
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? "border-green-400 bg-green-50 dark:bg-green-900 dark:border-green-600"
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: outcomeData.color === "red"
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? "border-red-400 bg-red-50 dark:bg-red-900 dark:border-red-600"
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: outcomeData.color === "yellow"
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? "border-yellow-400 bg-yellow-50 dark:bg-yellow-900 dark:border-yellow-600"
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: "border-slate-400 bg-slate-100 dark:bg-slate-700 dark:border-slate-600"
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}`}
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>
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<p
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className={`text-6xl mb-3 ${
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outcomeData.color === "green"
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? "text-green-600 dark:text-green-400"
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: outcomeData.color === "red"
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? "text-red-600 dark:text-red-400"
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: outcomeData.color === "yellow"
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? "text-yellow-600 dark:text-yellow-400"
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: "text-slate-600 dark:text-slate-400"
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}`}
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>
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{outcomeData.emoji}
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</p>
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<h3
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className={`text-2xl font-bold ${
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outcomeData.color === "green"
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? "text-green-700 dark:text-green-300"
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: outcomeData.color === "red"
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? "text-red-700 dark:text-red-300"
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: outcomeData.color === "yellow"
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? "text-yellow-700 dark:text-yellow-300"
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: "text-slate-700 dark:text-slate-300"
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}`}
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>
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{outcomeData.name}
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</h3>
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{/* Display ETH winnings */}
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{gameDetails && outcome !== 0 && (
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<div className="mt-4 pt-4 border-t border-current border-opacity-20">
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<p className="text-sm text-slate-600 dark:text-slate-300 mb-2">
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{outcome === 1 ? "You Won" : outcome === 3 ? "Draw" : "You Lost"}
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</p>
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<p className="text-3xl font-bold">
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{outcome === 1 ? (
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<>
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+{web3?.utils.fromWei(String(BigInt(gameDetails.initialBet) * BigInt(2)), "ether")} ETH
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</>
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) : outcome === 3 ? (
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<>
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+{web3?.utils.fromWei(gameDetails.initialBet, "ether")} ETH
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</>
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) : (
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<>
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-{web3?.utils.fromWei(gameDetails.initialBet, "ether")} ETH
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</>
|
||
)}
|
||
</p>
|
||
</div>
|
||
)}
|
||
|
||
{/* Show Claim Coins button only on win or draw and if game is active */}
|
||
{(outcome === 1 || outcome === 3) && gameDetails?.isActive && (
|
||
<Button
|
||
onClick={handleGetOutcome}
|
||
disabled={loading || !account || !contract}
|
||
variant="primary"
|
||
className="mt-4 w-full py-3 text-lg"
|
||
>
|
||
{loading ? "Processing..." : "💰 Claim Coins"}
|
||
</Button>
|
||
)}
|
||
</div>
|
||
</div>
|
||
)}
|
||
</>
|
||
)}
|
||
</div>
|
||
);
|
||
}
|