Files
crypto_clash/crypto_clash_frontend/app/clash/Lobby.tsx

239 lines
8.0 KiB
TypeScript

import { useState } from "react";
import Web3 from "web3";
import { Button } from "./Button";
import { Input } from "./Input";
interface LobbyProps {
account: string;
contract: any;
config: Config | null;
web3: Web3 | null;
setStatus: (status: string) => void;
}
export default function Lobby({
account,
contract,
config,
web3,
setStatus,
}: Readonly<LobbyProps>) {
const [loading, setLoading] = useState(false);
const [registerGameId, setRegisterGameId] = useState<string>("0");
const [registerBet, setRegisterBet] = useState<string>("");
const [betMin, setBetMin] = useState<string>("");
const [activeGameIds, setActiveGameIds] = useState<string>("");
const [contractBalance, setContractBalance] = useState<string>("");
const [gameDetailsId, setGameDetailsId] = useState<string>("");
const [gameDetails, setGameDetails] = useState<any>(null);
const [myActiveGameId, setMyActiveGameId] = useState<string>("");
const [pastGameIndex, setPastGameIndex] = useState<string>("");
const [pastGame, setPastGame] = useState<any>(null);
const [pastGamesCount, setPastGamesCount] = useState<string>("");
const [whoAmI, setWhoAmI] = useState<string>("");
// Read-only contract function handlers
const handleGetBetMin = async () => {
if (!contract || !web3) return;
setLoading(true);
try {
const res = await contract.methods.BET_MIN().call();
setBetMin(web3.utils.fromWei(res, "ether") + " ETH");
} catch (err: any) {
setStatus("Failed to fetch BET_MIN: " + err.message);
} finally {
setLoading(false);
}
};
const handleGetActiveGameIds = async () => {
if (!contract) return;
setLoading(true);
try {
const res = await contract.methods.getActiveGameIds().call();
setActiveGameIds(res.join(", "));
} catch (err: any) {
setStatus("Failed to fetch active game IDs: " + err.message);
} finally {
setLoading(false);
}
};
const handleGetContractBalance = async () => {
if (!contract || !web3) return;
setLoading(true);
try {
const res = await contract.methods.getContractBalance().call();
setContractBalance(web3.utils.fromWei(res, "ether") + " ETH");
} catch (err: any) {
setStatus("Failed to fetch contract balance: " + err.message);
} finally {
setLoading(false);
}
};
const handleGetGameDetails = async () => {
if (!contract) return;
setLoading(true);
try {
const res = await contract.methods
.getGameDetails(Number(gameDetailsId))
.call();
setGameDetails(res);
} catch (err: any) {
setStatus("Failed to fetch game details: " + err.message);
} finally {
setLoading(false);
}
};
const handleGetMyActiveGameId = async () => {
if (!contract || !account) return;
setLoading(true);
try {
const res = await contract.methods
.getMyActiveGameId()
.call({ from: account });
setMyActiveGameId(res.toString());
} catch (err: any) {
setStatus("Failed to fetch my active game ID: " + err.message);
} finally {
setLoading(false);
}
};
const handleGetPastGame = async () => {
if (!contract) return;
setLoading(true);
try {
const res = await contract.methods
.getPastGame(Number(pastGameIndex))
.call();
setPastGame(res);
} catch (err: any) {
setStatus("Failed to fetch past game: " + err.message);
} finally {
setLoading(false);
}
};
const handleGetPastGamesCount = async () => {
if (!contract) return;
setLoading(true);
try {
const res = await contract.methods.getPastGamesCount().call();
setPastGamesCount(res.toString());
} catch (err: any) {
setStatus("Failed to fetch past games count: " + err.message);
} finally {
setLoading(false);
}
};
const handleWhoAmI = async () => {
if (!contract || !account) return;
setLoading(true);
try {
const res = await contract.methods.whoAmI().call({ from: account });
setWhoAmI(res.toString());
} catch (err: any) {
setStatus("Failed to fetch whoAmI: " + err.message);
} finally {
setLoading(false);
}
};
const handleRegister = async () => {
if (!contract || !web3 || !account) return;
setLoading(true);
setStatus("");
try {
console.log(registerBet);
const bet = web3.utils.toWei(registerBet || "0.01", "ether");
console.log(bet);
console.log(web3.utils.toHex(bet));
const tx = contract.methods.register(Number(registerGameId || 0));
const gas = await tx.estimateGas({ from: account, value: bet });
const result = await (globalThis as any).ethereum.request({
method: "eth_sendTransaction",
params: [
{
from: account,
to: config?.GAME_CONTRACT_ADDRESS,
data: tx.encodeABI(),
value: web3.utils.numberToHex(bet),
gas: web3.utils.toHex(gas),
chainId: web3.utils.toHex(await web3.eth.net.getId()),
},
],
});
setStatus("Register tx sent: " + result);
} catch (err: any) {
setStatus("Register failed: " + err.message);
console.error(err);
} finally {
setLoading(false);
}
};
return (
<div className="border p-4 rounded-lg">
<h2 className="font-semibold mb-2">register(uint gameId) (payable)</h2>
<Input
type="text"
placeholder="Game ID (0 = auto)"
value={registerGameId}
onChange={(e) => setRegisterGameId(e.target.value)}
className="mr-2"
/>
<Input
type="number"
min="0.01"
step="0.01"
placeholder="Bet in ETH (default 0.01)"
value={registerBet}
onChange={(e) => setRegisterBet(e.target.value)}
className="mr-2"
/>
<div className="text-xs text-slate-500 dark:text-slate-400 mt-1">
Enter amount in ETH (e.g., 0.01 for 0.01 ETH). Entering 1 means 1 full
ETH.
</div>
<Button
onClick={handleRegister}
disabled={loading || !account || !contract}
variant="primary"
>
Register
</Button>
<div className="mt-4 space-y-2">
<Button onClick={handleGetBetMin} variant="secondary">BET_MIN</Button>
<span className="ml-2 text-xs">{betMin}</span>
<br />
<Button onClick={handleGetActiveGameIds} variant="secondary">getActiveGameIds</Button>
<span className="ml-2 text-xs">{activeGameIds}</span>
<br />
<Button onClick={handleGetContractBalance} variant="secondary">getContractBalance</Button>
<span className="ml-2 text-xs">{contractBalance}</span>
<br />
<Input type="text" placeholder="Game ID" value={gameDetailsId} onChange={e => setGameDetailsId(e.target.value)} className="mr-2" />
<Button onClick={handleGetGameDetails} variant="secondary">getGameDetails</Button>
<span className="ml-2 text-xs">{gameDetails && <pre className="inline whitespace-pre-wrap">{JSON.stringify(gameDetails, (_, v) => typeof v === 'bigint' ? v.toString() : v, 2)}</pre>}</span>
<br />
<Button onClick={handleGetMyActiveGameId} variant="secondary">getMyActiveGameId</Button>
<span className="ml-2 text-xs">{myActiveGameId}</span>
<br />
<Input type="text" placeholder="Past Game Index" value={pastGameIndex} onChange={e => setPastGameIndex(e.target.value)} className="mr-2" />
<Button onClick={handleGetPastGame} variant="secondary">getPastGame</Button>
<span className="ml-2 text-xs">{pastGame && <pre className="inline whitespace-pre-wrap">{JSON.stringify(pastGame, (_, v) => typeof v === 'bigint' ? v.toString() : v, 2)}</pre>}</span>
<br />
<Button onClick={handleGetPastGamesCount} variant="secondary">getPastGamesCount</Button>
<span className="ml-2 text-xs">{pastGamesCount}</span>
<br />
<Button onClick={handleWhoAmI} variant="secondary">whoAmI</Button>
<span className="ml-2 text-xs">{whoAmI}</span>
</div>
</div>
);
}