mirror of
https://github.com/averel10/crypto_clash.git
synced 2026-03-12 19:08:11 +01:00
move state and functions to lobby component
This commit is contained in:
@@ -12,129 +12,10 @@ export default function Clash() {
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const [contract, setContract] = useState<any>(null);
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const [account, setAccount] = useState<string>("");
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const [status, setStatus] = useState<string>("");
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const [loading, setLoading] = useState(false);
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// Inputs for contract functions
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const [phase, setPhase] = useState<"lobby" | "commit" | "reveal">("lobby");
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const [registerGameId, setRegisterGameId] = useState<string>("0");
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const [registerBet, setRegisterBet] = useState<string>("");
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// State for read-only contract calls
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const [betMin, setBetMin] = useState<string>("");
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const [activeGameIds, setActiveGameIds] = useState<string>("");
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const [contractBalance, setContractBalance] = useState<string>("");
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const [gameDetailsId, setGameDetailsId] = useState<string>("");
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const [gameDetails, setGameDetails] = useState<any>(null);
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const [myActiveGameId, setMyActiveGameId] = useState<string>("");
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const [pastGameIndex, setPastGameIndex] = useState<string>("");
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const [pastGame, setPastGame] = useState<any>(null);
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const [pastGamesCount, setPastGamesCount] = useState<string>("");
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const [whoAmI, setWhoAmI] = useState<string>("");
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// Read-only contract function handlers
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const handleGetBetMin = async () => {
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if (!contract || !web3) return;
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setLoading(true);
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try {
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const res = await contract.methods.BET_MIN().call();
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setBetMin(web3.utils.fromWei(res, "ether") + " ETH");
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} catch (err: any) {
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setStatus("Failed to fetch BET_MIN: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetActiveGameIds = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.getActiveGameIds().call();
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setActiveGameIds(res.join(", "));
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} catch (err: any) {
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setStatus("Failed to fetch active game IDs: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetContractBalance = async () => {
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if (!contract || !web3) return;
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setLoading(true);
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try {
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const res = await contract.methods.getContractBalance().call();
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setContractBalance(web3.utils.fromWei(res, "ether") + " ETH");
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} catch (err: any) {
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setStatus("Failed to fetch contract balance: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetGameDetails = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods
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.getGameDetails(Number(gameDetailsId))
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.call();
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setGameDetails(res);
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} catch (err: any) {
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setStatus("Failed to fetch game details: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetMyActiveGameId = async () => {
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if (!contract || !account) return;
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setLoading(true);
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try {
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const res = await contract.methods
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.getMyActiveGameId()
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.call({ from: account });
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setMyActiveGameId(res.toString());
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} catch (err: any) {
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setStatus("Failed to fetch my active game ID: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetPastGame = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods
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.getPastGame(Number(pastGameIndex))
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.call();
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setPastGame(res);
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} catch (err: any) {
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setStatus("Failed to fetch past game: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetPastGamesCount = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.getPastGamesCount().call();
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setPastGamesCount(res.toString());
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} catch (err: any) {
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setStatus("Failed to fetch past games count: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleWhoAmI = async () => {
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if (!contract || !account) return;
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setLoading(true);
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try {
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const res = await contract.methods.whoAmI().call({ from: account });
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setWhoAmI(res.toString());
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} catch (err: any) {
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setStatus("Failed to fetch whoAmI: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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// (Removed unused inputs and state)
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// Load config and contract
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useEffect(() => {
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const loadConfig = async () => {
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@@ -169,41 +50,6 @@ export default function Clash() {
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loadConfig();
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}, []);
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// (Removed unused helpers)
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// Contract function handlers
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const handleRegister = async () => {
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if (!contract || !web3 || !account) return;
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setLoading(true);
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setStatus("");
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try {
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console.log(registerBet)
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const bet = web3.utils.toWei(registerBet || "0.01", "ether");
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console.log(bet)
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console.log(web3.utils.toHex(bet))
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const tx = contract.methods.register(Number(registerGameId || 0));
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const gas = await tx.estimateGas({ from: account, value: bet });
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const result = await (globalThis as any).ethereum.request({
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method: "eth_sendTransaction",
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params: [
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{
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from: account,
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to: config?.GAME_CONTRACT_ADDRESS,
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data: tx.encodeABI(),
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value: web3.utils.numberToHex(bet),
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gas: web3.utils.toHex(gas),
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chainId: web3.utils.toHex(await web3.eth.net.getId()),
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},
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],
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});
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setStatus("Register tx sent: " + result);
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} catch (err: any) {
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setStatus("Register failed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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return (
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<div className="flex min-h-screen items-center justify-center bg-gradient-to-br from-blue-50 to-indigo-100 dark:from-slate-900 dark:to-slate-800 font-sans">
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<main className="w-full max-w-3xl mx-auto py-12 px-6">
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@@ -263,34 +109,11 @@ export default function Clash() {
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<div className="space-y-6">
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{phase === "lobby" && (
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<Lobby
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registerGameId={registerGameId}
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setRegisterGameId={setRegisterGameId}
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registerBet={registerBet}
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setRegisterBet={setRegisterBet}
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handleRegister={handleRegister}
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loading={loading}
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account={account}
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contract={contract}
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betMin={betMin}
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handleGetBetMin={handleGetBetMin}
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activeGameIds={activeGameIds}
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handleGetActiveGameIds={handleGetActiveGameIds}
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contractBalance={contractBalance}
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handleGetContractBalance={handleGetContractBalance}
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gameDetailsId={gameDetailsId}
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setGameDetailsId={setGameDetailsId}
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gameDetails={gameDetails}
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handleGetGameDetails={handleGetGameDetails}
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myActiveGameId={myActiveGameId}
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handleGetMyActiveGameId={handleGetMyActiveGameId}
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pastGameIndex={pastGameIndex}
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setPastGameIndex={setPastGameIndex}
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pastGame={pastGame}
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handleGetPastGame={handleGetPastGame}
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pastGamesCount={pastGamesCount}
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handleGetPastGamesCount={handleGetPastGamesCount}
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whoAmI={whoAmI}
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handleWhoAmI={handleWhoAmI}
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config={config}
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web3={web3}
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setStatus={setStatus}
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/>
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)}
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{phase === "commit" && (
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