move state and functions to lobby component

This commit is contained in:
SamKry
2025-11-18 19:01:49 +01:00
parent 011708c24e
commit a82037a698
2 changed files with 168 additions and 232 deletions

View File

@@ -1,64 +1,177 @@
import { useState } from "react";
import Web3 from "web3";
interface LobbyProps {
registerGameId: string;
setRegisterGameId: (v: string) => void;
registerBet: string;
setRegisterBet: (v: string) => void;
handleRegister: () => void;
loading: boolean;
account: string;
contract: any;
betMin: string;
handleGetBetMin: () => void;
activeGameIds: string;
handleGetActiveGameIds: () => void;
contractBalance: string;
handleGetContractBalance: () => void;
gameDetailsId: string;
setGameDetailsId: (v: string) => void;
gameDetails: any;
handleGetGameDetails: () => void;
myActiveGameId: string;
handleGetMyActiveGameId: () => void;
pastGameIndex: string;
setPastGameIndex: (v: string) => void;
pastGame: any;
handleGetPastGame: () => void;
pastGamesCount: string;
handleGetPastGamesCount: () => void;
whoAmI: string;
handleWhoAmI: () => void;
config: Config | null;
web3: Web3 | null;
setStatus: (status: string) => void;
}
export default function Lobby({
registerGameId,
setRegisterGameId,
registerBet,
setRegisterBet,
handleRegister,
loading,
account,
contract,
betMin,
handleGetBetMin,
activeGameIds,
handleGetActiveGameIds,
contractBalance,
handleGetContractBalance,
gameDetailsId,
setGameDetailsId,
gameDetails,
handleGetGameDetails,
myActiveGameId,
handleGetMyActiveGameId,
pastGameIndex,
setPastGameIndex,
pastGame,
handleGetPastGame,
pastGamesCount,
handleGetPastGamesCount,
whoAmI,
handleWhoAmI,
config,
web3,
setStatus,
}: Readonly<LobbyProps>) {
const [loading, setLoading] = useState(false);
const [registerGameId, setRegisterGameId] = useState<string>("0");
const [registerBet, setRegisterBet] = useState<string>("");
const [betMin, setBetMin] = useState<string>("");
const [activeGameIds, setActiveGameIds] = useState<string>("");
const [contractBalance, setContractBalance] = useState<string>("");
const [gameDetailsId, setGameDetailsId] = useState<string>("");
const [gameDetails, setGameDetails] = useState<any>(null);
const [myActiveGameId, setMyActiveGameId] = useState<string>("");
const [pastGameIndex, setPastGameIndex] = useState<string>("");
const [pastGame, setPastGame] = useState<any>(null);
const [pastGamesCount, setPastGamesCount] = useState<string>("");
const [whoAmI, setWhoAmI] = useState<string>("");
// Read-only contract function handlers
const handleGetBetMin = async () => {
if (!contract || !web3) return;
setLoading(true);
try {
const res = await contract.methods.BET_MIN().call();
setBetMin(web3.utils.fromWei(res, "ether") + " ETH");
} catch (err: any) {
setStatus("Failed to fetch BET_MIN: " + err.message);
} finally {
setLoading(false);
}
};
const handleGetActiveGameIds = async () => {
if (!contract) return;
setLoading(true);
try {
const res = await contract.methods.getActiveGameIds().call();
setActiveGameIds(res.join(", "));
} catch (err: any) {
setStatus("Failed to fetch active game IDs: " + err.message);
} finally {
setLoading(false);
}
};
const handleGetContractBalance = async () => {
if (!contract || !web3) return;
setLoading(true);
try {
const res = await contract.methods.getContractBalance().call();
setContractBalance(web3.utils.fromWei(res, "ether") + " ETH");
} catch (err: any) {
setStatus("Failed to fetch contract balance: " + err.message);
} finally {
setLoading(false);
}
};
const handleGetGameDetails = async () => {
if (!contract) return;
setLoading(true);
try {
const res = await contract.methods
.getGameDetails(Number(gameDetailsId))
.call();
setGameDetails(res);
} catch (err: any) {
setStatus("Failed to fetch game details: " + err.message);
} finally {
setLoading(false);
}
};
const handleGetMyActiveGameId = async () => {
if (!contract || !account) return;
setLoading(true);
try {
const res = await contract.methods
.getMyActiveGameId()
.call({ from: account });
setMyActiveGameId(res.toString());
} catch (err: any) {
setStatus("Failed to fetch my active game ID: " + err.message);
} finally {
setLoading(false);
}
};
const handleGetPastGame = async () => {
if (!contract) return;
setLoading(true);
try {
const res = await contract.methods
.getPastGame(Number(pastGameIndex))
.call();
setPastGame(res);
} catch (err: any) {
setStatus("Failed to fetch past game: " + err.message);
} finally {
setLoading(false);
}
};
const handleGetPastGamesCount = async () => {
if (!contract) return;
setLoading(true);
try {
const res = await contract.methods.getPastGamesCount().call();
setPastGamesCount(res.toString());
} catch (err: any) {
setStatus("Failed to fetch past games count: " + err.message);
} finally {
setLoading(false);
}
};
const handleWhoAmI = async () => {
if (!contract || !account) return;
setLoading(true);
try {
const res = await contract.methods.whoAmI().call({ from: account });
setWhoAmI(res.toString());
} catch (err: any) {
setStatus("Failed to fetch whoAmI: " + err.message);
} finally {
setLoading(false);
}
};
const handleRegister = async () => {
if (!contract || !web3 || !account) return;
setLoading(true);
setStatus("");
try {
console.log(registerBet);
const bet = web3.utils.toWei(registerBet || "0.01", "ether");
console.log(bet);
console.log(web3.utils.toHex(bet));
const tx = contract.methods.register(Number(registerGameId || 0));
const gas = await tx.estimateGas({ from: account, value: bet });
const result = await (globalThis as any).ethereum.request({
method: "eth_sendTransaction",
params: [
{
from: account,
to: config?.GAME_CONTRACT_ADDRESS,
data: tx.encodeABI(),
value: web3.utils.numberToHex(bet),
gas: web3.utils.toHex(gas),
chainId: web3.utils.toHex(await web3.eth.net.getId()),
},
],
});
setStatus("Register tx sent: " + result);
} catch (err: any) {
setStatus("Register failed: " + err.message);
} finally {
setLoading(false);
}
};
return (
<div className="border p-4 rounded-lg">
<h2 className="font-semibold mb-2">register(uint gameId) (payable)</h2>