start fixing frontend

This commit is contained in:
SamKry
2025-12-16 15:58:40 +01:00
parent 2711b6ab87
commit 7192f82add
5 changed files with 1156 additions and 183 deletions

View File

@@ -9,8 +9,16 @@ import { showErrorToast } from "@/app/lib/toast";
export type Player = {
addr: string;
bet: string;
encrMove: string;
move: number;
// Classic mode fields
encrMove?: string;
move?: number;
// MinusOne mode fields
hash1?: string;
hash2?: string;
move1?: number;
move2?: number;
wHash?: string;
withdrawn?: number;
nickname: string;
};
@@ -22,6 +30,7 @@ export type GameDetails = {
isActive: boolean;
returnGameId: number;
gameMode?: string; // "classic" or "minusone"
phase?: number; // GamePhase for minusone mode
};
interface GameModalProps {
@@ -45,20 +54,38 @@ export default function GameModal({
web3,
setStatus,
}: Readonly<GameModalProps>) {
const [phase, setPhase] = useState<"commit" | "reveal">("commit");
const [phase, setPhase] = useState<"commit" | "reveal" | "withdrawCommit" | "withdrawReveal">("commit");
const [whoAmI, setWhoAmI] = useState<"player1" | "player2" | "">("");
const [gameDetails, setGameDetails] = useState<GameDetails | null>(null);
// Classic mode state
const [selectedMove, setSelectedMove] = useState<string | null>(null);
const [secret, setSecret] = useState<string>("");
// MinusOne mode state
const [selectedMove1, setSelectedMove1] = useState<string | null>(null);
const [selectedMove2, setSelectedMove2] = useState<string | null>(null);
const [secret1, setSecret1] = useState<string>("");
const [secret2, setSecret2] = useState<string>("");
const [withdrawChoice, setWithdrawChoice] = useState<string | null>(null);
const [withdrawSecret, setWithdrawSecret] = useState<string>("");
// Helper function to generate game-specific storage key
const getGameStorageKey = () => `game_${gameDetails?.returnGameId}`;
// Game storage object structure
type GameStorage = {
secret: string;
selectedMove: string | null;
playMove: string;
// Classic mode
secret?: string;
selectedMove?: string | null;
playMove?: string;
// MinusOne mode
secret1?: string;
secret2?: string;
selectedMove1?: string | null;
selectedMove2?: string | null;
withdrawChoice?: string | null;
withdrawSecret?: string;
timestamp?: number;
};
@@ -101,8 +128,16 @@ export default function GameModal({
if (storedData) {
try {
const parsed: GameStorage = JSON.parse(storedData);
// Classic mode
if (parsed.secret) setSecret(parsed.secret);
if (parsed.selectedMove) setSelectedMove(parsed.selectedMove);
// MinusOne mode
if (parsed.secret1) setSecret1(parsed.secret1);
if (parsed.secret2) setSecret2(parsed.secret2);
if (parsed.selectedMove1) setSelectedMove1(parsed.selectedMove1);
if (parsed.selectedMove2) setSelectedMove2(parsed.selectedMove2);
if (parsed.withdrawChoice) setWithdrawChoice(parsed.withdrawChoice);
if (parsed.withdrawSecret) setWithdrawSecret(parsed.withdrawSecret);
} catch (err) {
console.error("Failed to parse stored game data:", err);
}
@@ -111,7 +146,7 @@ export default function GameModal({
const saveGameData = (updates: Partial<GameStorage>) => {
const storedData = sessionStorage.getItem(getGameStorageKey());
let currentData: GameStorage = { secret: "", selectedMove: null, playMove: "", timestamp: Date.now() };
let currentData: GameStorage = { timestamp: Date.now() };
if (storedData) {
try {
@@ -125,6 +160,7 @@ export default function GameModal({
sessionStorage.setItem(getGameStorageKey(), JSON.stringify(updatedData));
};
// Classic mode save functions
const saveSecret = (value: string) => {
setSecret(value);
saveGameData({ secret: value });
@@ -141,6 +177,43 @@ export default function GameModal({
saveGameData({ playMove });
};
// MinusOne mode save functions
const saveSecret1 = (value: string) => {
setSecret1(value);
saveGameData({ secret1: value });
};
const saveSecret2 = (value: string) => {
setSecret2(value);
saveGameData({ secret2: value });
};
const saveMoveSelection1 = (move: string | null) => {
setSelectedMove1(move);
if (move !== null) {
saveGameData({ selectedMove1: move });
}
};
const saveMoveSelection2 = (move: string | null) => {
setSelectedMove2(move);
if (move !== null) {
saveGameData({ selectedMove2: move });
}
};
const saveWithdrawChoice = (choice: string | null) => {
setWithdrawChoice(choice);
if (choice !== null) {
saveGameData({ withdrawChoice: choice });
}
};
const saveWithdrawSecret = (value: string) => {
setWithdrawSecret(value);
saveGameData({ withdrawSecret: value });
};
useEffect(() => {
const fetchPlayerInfo = async () => {
@@ -163,23 +236,44 @@ export default function GameModal({
console.log("Game details:", details);
setGameDetails(details);
// Determine the correct phase based on game state
const playerAHasMove = Number(details.playerA.encrMove) !== 0;
const playerBHasMove = Number(details.playerB.encrMove) !== 0;
const playerARevealed = Number(details.playerA.move) !== 0;
const playerBRevealed = Number(details.playerB.move) !== 0;
// Determine game mode
const isMinusOne = details.gameMode === "minusone";
// If both players have revealed their moves, show reveal phase (with results)
if (playerARevealed && playerBRevealed) {
setPhase("reveal");
}
// If both players have committed but not revealed, show reveal phase
else if (playerAHasMove && playerBHasMove) {
setPhase("reveal");
}
// Otherwise, show commit phase
else {
setPhase("commit");
if (isMinusOne) {
// MinusOne mode: use phase enum
// GamePhase enum: Reg=0, InitC=1, FirstR=2, WithdC=3, WithdR=4, Done=5
const gamePhase = Number(details.phase);
if (gamePhase === 5) { // Done
setPhase("reveal"); // Show final results
} else if (gamePhase === 4) { // WithdR
setPhase("withdrawReveal");
} else if (gamePhase === 3) { // WithdC
setPhase("withdrawCommit");
} else if (gamePhase === 2) { // FirstR
setPhase("reveal");
} else { // InitC or Reg
setPhase("commit");
}
} else {
// Classic mode: check encrMove and move fields
const playerAHasMove = details.playerA.encrMove && Number(details.playerA.encrMove) !== 0;
const playerBHasMove = details.playerB.encrMove && Number(details.playerB.encrMove) !== 0;
const playerARevealed = details.playerA.move && Number(details.playerA.move) !== 0;
const playerBRevealed = details.playerB.move && Number(details.playerB.move) !== 0;
// If both players have revealed their moves, show reveal phase (with results)
if (playerARevealed && playerBRevealed) {
setPhase("reveal");
}
// If both players have committed but not revealed, show reveal phase
else if (playerAHasMove && playerBHasMove) {
setPhase("reveal");
}
// Otherwise, show commit phase
else {
setPhase("commit");
}
}
} catch (err: any) {
showErrorToast("Error fetching game details: " + err.message);
@@ -218,6 +312,12 @@ export default function GameModal({
setPhase("commit");
setSelectedMove(null);
setSecret("");
setSelectedMove1(null);
setSelectedMove2(null);
setSecret1("");
setSecret2("");
setWithdrawChoice(null);
setWithdrawSecret("");
onClose();
};
@@ -234,9 +334,10 @@ export default function GameModal({
{gameId ? `Game #${gameId}` : "Game"}
</h2>
<p className="text-sm text-slate-600 dark:text-slate-400 mt-1">
{phase === "commit"
? "Commit your move"
: "Reveal your move"}
{phase === "commit" && "Commit your move"}
{phase === "reveal" && "Reveal your move"}
{phase === "withdrawCommit" && "Choose which move to withdraw"}
{phase === "withdrawReveal" && "Reveal your withdrawal choice"}
</p>
</div>
<button
@@ -266,6 +367,15 @@ export default function GameModal({
secret={secret}
setSecret={saveSecret}
savePlayMove={savePlayMove}
// MinusOne mode props
selectedMove1={selectedMove1}
setSelectedMove1={saveMoveSelection1}
selectedMove2={selectedMove2}
setSelectedMove2={saveMoveSelection2}
secret1={secret1}
setSecret1={saveSecret1}
secret2={secret2}
setSecret2={saveSecret2}
/>
)}
{phase === "reveal" && (
@@ -279,6 +389,42 @@ export default function GameModal({
secret={secret}
gameDetails={gameDetails}
whoAmI={whoAmI}
// MinusOne mode props
selectedMove1={selectedMove1}
selectedMove2={selectedMove2}
secret1={secret1}
secret2={secret2}
/>
)}
{phase === "withdrawCommit" && (
<Commit
account={account}
contract={contract}
config={config}
web3={web3}
whoAmI={whoAmI}
gameDetails={gameDetails}
setStatus={setStatus}
selectedMove={withdrawChoice}
setSelectedMove={saveWithdrawChoice}
secret={withdrawSecret}
setSecret={saveWithdrawSecret}
savePlayMove={() => {}}
isWithdrawPhase={true}
/>
)}
{phase === "withdrawReveal" && (
<Reveal
account={account}
contract={contract}
config={config}
web3={web3}
setStatus={setStatus}
selectedMove={withdrawChoice}
secret={withdrawSecret}
gameDetails={gameDetails}
whoAmI={whoAmI}
isWithdrawPhase={true}
/>
)}
</div>