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start fixing frontend
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@@ -181,17 +181,44 @@ export default function GameList({
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};
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const getGamePhase = (game: GameDetails) => {
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const playerARevealed = Number(game.playerA.move) !== 0;
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const playerBRevealed = Number(game.playerB.move) !== 0;
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const playerACommitted = Number(game.playerA.encrMove) !== 0;
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const playerBCommitted = Number(game.playerB.encrMove) !== 0;
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if (playerARevealed && playerBRevealed) {
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return { phase: "Outcome", color: "bg-purple-100 dark:bg-purple-900 text-purple-800 dark:text-purple-200" };
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} else if (playerACommitted && playerBCommitted) {
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return { phase: "Reveal", color: "bg-blue-100 dark:bg-blue-900 text-blue-800 dark:text-blue-200" };
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const isMinusOne = game.gameMode === "minusone";
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if (isMinusOne) {
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// MinusOne game phases
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const playerARevealed1 = Number(game.playerA.move1) !== 0;
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const playerBRevealed1 = Number(game.playerB.move1) !== 0;
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const playerAWithdrawn = Number(game.playerA.withdrawn) !== 0;
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const playerBWithdrawn = Number(game.playerB.withdrawn) !== 0;
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const playerACommitted1 = Number(game.playerA.hash1) !== 0;
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const playerBCommitted1 = Number(game.playerB.hash1) !== 0;
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const playerACommittedW = Number(game.playerA.wHash) !== 0;
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const playerBCommittedW = Number(game.playerB.wHash) !== 0;
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if (playerAWithdrawn && playerBWithdrawn) {
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return { phase: "Done", color: "bg-purple-100 dark:bg-purple-900 text-purple-800 dark:text-purple-200" };
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} else if (playerACommittedW && playerBCommittedW) {
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return { phase: "Withdraw Reveal", color: "bg-orange-100 dark:bg-orange-900 text-orange-800 dark:text-orange-200" };
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} else if (playerARevealed1 && playerBRevealed1) {
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return { phase: "Withdraw Commit", color: "bg-amber-100 dark:bg-amber-900 text-amber-800 dark:text-amber-200" };
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} else if (playerACommitted1 && playerBCommitted1) {
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return { phase: "Initial Reveal", color: "bg-blue-100 dark:bg-blue-900 text-blue-800 dark:text-blue-200" };
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} else {
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return { phase: "Initial Commit", color: "bg-yellow-100 dark:bg-yellow-900 text-yellow-800 dark:text-yellow-200" };
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}
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} else {
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return { phase: "Commit", color: "bg-yellow-100 dark:bg-yellow-900 text-yellow-800 dark:text-yellow-200" };
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// Classic game phases
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const playerARevealed = Number(game.playerA.move) !== 0;
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const playerBRevealed = Number(game.playerB.move) !== 0;
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const playerACommitted = Number(game.playerA.encrMove) !== 0;
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const playerBCommitted = Number(game.playerB.encrMove) !== 0;
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if (playerARevealed && playerBRevealed) {
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return { phase: "Outcome", color: "bg-purple-100 dark:bg-purple-900 text-purple-800 dark:text-purple-200" };
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} else if (playerACommitted && playerBCommitted) {
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return { phase: "Reveal", color: "bg-blue-100 dark:bg-blue-900 text-blue-800 dark:text-blue-200" };
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} else {
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return { phase: "Commit", color: "bg-yellow-100 dark:bg-yellow-900 text-yellow-800 dark:text-yellow-200" };
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}
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}
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};
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