mirror of
https://github.com/averel10/crypto_clash.git
synced 2026-03-12 10:58:11 +01:00
update contract addresses in config files and enhance player move commitment handling
This commit is contained in:
@@ -1,6 +1,6 @@
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{
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"API_URL": "http://185.48.228.49:8545",
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"CONTRACT_ADDRESS": "0x8aF379ED8C452612676ACB856E26955237358944",
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"CONTRACT_ADDRESS": "0x6da7dE8330EF1ff087C66e61Aa87FbC29E9b2869",
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"ABI": [
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{
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"inputs": [
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@@ -59,7 +59,7 @@
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"type": "function"
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}
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],
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"GAME_CONTRACT_ADDRESS": "0x267d1b8bf8C13ea60D39F90cC68AEc4b8389bb64",
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"GAME_CONTRACT_ADDRESS": "0x503d096a9a163180F79B1AC2F1d9F7C63f5DC75a",
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"GAME_ABI": [
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{
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"inputs": [],
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@@ -228,6 +228,27 @@ contract Game {
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game.firstReveal = block.timestamp;
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}
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if(
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game.playerA.move != Moves.None &&
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game.playerB.move != Moves.None
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) {
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// Both players have revealed, compute outcome
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if (game.playerA.move == game.playerB.move) {
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game.outcome = Outcomes.Draw;
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} else if (
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(game.playerA.move == Moves.Rock &&
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game.playerB.move == Moves.Scissors) ||
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(game.playerA.move == Moves.Paper &&
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game.playerB.move == Moves.Rock) ||
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(game.playerA.move == Moves.Scissors &&
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game.playerB.move == Moves.Paper)
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) {
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game.outcome = Outcomes.PlayerA;
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} else {
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game.outcome = Outcomes.PlayerB;
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}
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}
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return move;
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}
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@@ -272,29 +293,10 @@ contract Game {
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uint gameId = playerToActiveGame[msg.sender];
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GameState storage game = games[gameId];
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// Only calculate outcome once
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require(game.outcome == Outcomes.None, "Outcome already determined");
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Outcomes outcome;
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if (game.playerA.move == game.playerB.move) {
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outcome = Outcomes.Draw;
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} else if (
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(game.playerA.move == Moves.Rock &&
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game.playerB.move == Moves.Scissors) ||
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(game.playerA.move == Moves.Paper &&
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game.playerB.move == Moves.Rock) ||
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(game.playerA.move == Moves.Scissors &&
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game.playerB.move == Moves.Paper) ||
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(game.playerA.move != Moves.None && game.playerB.move == Moves.None)
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) {
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outcome = Outcomes.PlayerA;
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} else {
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outcome = Outcomes.PlayerB;
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}
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// Store the outcome permanently before resetting
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game.outcome = outcome;
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require(
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game.outcome != Outcomes.None,
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"Outcome not yet determined"
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);
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address payable addrA = game.playerA.addr;
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address payable addrB = game.playerB.addr;
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@@ -305,9 +307,9 @@ contract Game {
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// Reset and cleanup
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resetGame(gameId); // Reset game before paying to avoid reentrancy attacks
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pay(addrA, addrB, betPlayerA, outcome);
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pay(addrA, addrB, betPlayerA, game.outcome);
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return outcome;
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return game.outcome;
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}
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// Pay the winner(s).
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@@ -13,6 +13,7 @@ interface CommitProps {
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setSelectedMove: (move: string | null) => void;
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secret: string;
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setSecret: (secret: string) => void;
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onBothPlayersCommitted?: () => void;
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}
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type Move = "1" | "2" | "3" | null;
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@@ -34,10 +35,13 @@ export default function Commit({
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setSelectedMove,
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secret,
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setSecret,
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onBothPlayersCommitted,
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}: Readonly<CommitProps>) {
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const [loading, setLoading] = useState(false);
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const [playMove, setPlayMove] = useState<string>("");
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const [bothPlayed, setBothPlayed] = useState<string>("");
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const [autoCheckInterval, setAutoCheckInterval] = useState<NodeJS.Timeout | null>(null);
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const [moveSubmitted, setMoveSubmitted] = useState(false);
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// Generate random secret on mount if not already set
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useEffect(() => {
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@@ -57,20 +61,42 @@ export default function Commit({
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}
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}, [selectedMove, secret]);
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// Commit phase read-only handlers
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const handleBothPlayed = async () => {
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if (!contract) return;
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setLoading(true);
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// Auto-check if both players have committed and trigger callback
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useEffect(() => {
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if (!contract || !account || !playMove || bothPlayed === "true") {
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// Clear interval if conditions not met or already both played
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if (autoCheckInterval) clearInterval(autoCheckInterval);
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setAutoCheckInterval(null);
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return;
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}
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// Check immediately on mount or when dependencies change
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const checkBothPlayed = async () => {
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try {
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const res = await contract.methods.bothPlayed().call({ from: account });
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setBothPlayed(res ? "true" : "false");
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if (res) {
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setBothPlayed("true");
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if (onBothPlayersCommitted) {
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onBothPlayersCommitted();
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}
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}
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} catch (err: any) {
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setStatus("Failed to fetch bothPlayed: " + err.message);
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} finally {
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setLoading(false);
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console.error("Auto-check failed:", err.message);
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}
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};
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checkBothPlayed();
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// Set up interval to check every 2 seconds
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const interval = setInterval(checkBothPlayed, 2000);
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setAutoCheckInterval(interval);
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return () => {
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if (interval) clearInterval(interval);
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};
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}, [contract, account, playMove, bothPlayed, onBothPlayersCommitted]);
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// Commit phase read-only handlers
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const handlePlay = async () => {
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if (!contract || !web3 || !account || !playMove) return;
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setLoading(true);
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@@ -92,6 +118,7 @@ export default function Commit({
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],
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});
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setStatus("Play tx sent: " + result);
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setMoveSubmitted(true);
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} catch (err: any) {
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setStatus("Play failed: " + err.message);
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} finally {
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@@ -110,6 +137,21 @@ export default function Commit({
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Select Your Move
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</h2>
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{moveSubmitted ? (
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// Waiting animation after move is submitted
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<div className="flex flex-col items-center justify-center py-16">
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<div className="mb-6">
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<div className="w-16 h-16 border-4 border-slate-300 dark:border-slate-500 border-t-blue-500 rounded-full animate-spin"></div>
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</div>
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<p className="text-lg font-semibold text-slate-700 dark:text-slate-300 mb-2">
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Waiting for opponent...
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</p>
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<p className="text-sm text-slate-500 dark:text-slate-400">
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Your move has been submitted. Stand by while the other player commits.
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</p>
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</div>
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) : (
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<>
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{/* Move Selection */}
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<div className="mb-8">
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<p className="text-sm text-slate-600 dark:text-slate-300 mb-4 font-medium">
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@@ -181,29 +223,9 @@ export default function Commit({
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>
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{loading ? "Submitting..." : "Submit Move"}
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</Button>
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<Button
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onClick={handleBothPlayed}
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disabled={loading}
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variant="secondary"
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className="w-full"
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>
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Check Both Played
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</Button>
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{bothPlayed && (
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<span
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className={`text-center text-sm font-medium ${
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bothPlayed === "true"
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? "text-green-600 dark:text-green-400"
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: "text-slate-600 dark:text-slate-400"
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}`}
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>
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{bothPlayed === "true"
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? "✓ Both players have committed!"
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: "Waiting for opponent..."}
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</span>
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)}
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</div>
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</>
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)}
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</div>
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);
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}
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@@ -17,6 +17,8 @@ export default function Clash() {
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const [phase, setPhase] = useState<"games" | "commit" | "reveal">("games");
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const [selectedMove, setSelectedMove] = useState<string | null>(null);
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const [secret, setSecret] = useState<string>("");
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const [availableAccounts, setAvailableAccounts] = useState<string[]>([]);
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const [selectedAccount, setSelectedAccount] = useState<string>("");
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const handlePlayClick = (gameId: number) => {
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setPhase("commit");
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@@ -41,13 +43,15 @@ export default function Clash() {
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data.GAME_CONTRACT_ADDRESS
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);
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setContract(contractInstance);
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// Get account
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// Get accounts from MetaMask
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if (globalThis.window !== undefined && (globalThis as any).ethereum) {
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try {
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const accounts = await (globalThis as any).ethereum.request({
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method: "eth_requestAccounts",
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});
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setAvailableAccounts(accounts);
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setAccount(accounts[0]);
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setSelectedAccount(accounts[0]);
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} catch (err: any) {
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setStatus(
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"MetaMask not available or user denied access: " + err.message
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@@ -79,10 +83,33 @@ export default function Clash() {
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{phase === "reveal" && "Reveal your move."}
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</p>
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<div className="mb-8 p-4 bg-slate-100 dark:bg-slate-700 rounded-lg">
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<div className="mb-4">
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<label className="block text-sm font-semibold text-slate-600 dark:text-slate-300 mb-2">
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Select Wallet Address:
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</label>
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{availableAccounts.length > 0 ? (
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<select
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value={selectedAccount}
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onChange={(e) => {
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setSelectedAccount(e.target.value);
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setAccount(e.target.value);
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}}
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className="w-full px-3 py-2 border border-slate-300 dark:border-slate-600 rounded-lg bg-white dark:bg-slate-800 text-slate-900 dark:text-white focus:outline-none focus:ring-2 focus:ring-blue-500"
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>
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{availableAccounts.map((acc) => (
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<option key={acc} value={acc}>
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{`${acc.slice(0, 6)}...${acc.slice(-4)}`}
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</option>
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))}
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</select>
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) : (
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<p className="text-sm text-red-600 dark:text-red-400">No accounts available</p>
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)}
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</div>
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<p className="text-sm text-slate-600 dark:text-slate-300">
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<span className="font-semibold">Connected Account:</span>{" "}
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{account
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? `${account.slice(0, 6)}...${account.slice(-4)}`
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<span className="font-semibold">Active Account:</span>{" "}
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{selectedAccount
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? `${selectedAccount.slice(0, 6)}...${selectedAccount.slice(-4)}`
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: "Not connected"}
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</p>
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<p className="text-sm text-slate-600 dark:text-slate-300 mt-2">
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@@ -125,7 +152,7 @@ export default function Clash() {
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<div className="space-y-6">
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{phase === "games" && (
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<GameList
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account={account}
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account={selectedAccount}
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contract={contract}
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config={config}
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web3={web3}
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@@ -135,7 +162,7 @@ export default function Clash() {
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)}
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{phase === "commit" && (
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<Commit
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account={account}
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account={selectedAccount}
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contract={contract}
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config={config}
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web3={web3}
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@@ -144,11 +171,12 @@ export default function Clash() {
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setSelectedMove={setSelectedMove}
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secret={secret}
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setSecret={setSecret}
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onBothPlayersCommitted={() => setPhase("reveal")}
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/>
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)}
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{phase === "reveal" && (
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<Reveal
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account={account}
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account={selectedAccount}
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contract={contract}
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config={config}
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web3={web3}
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@@ -1,6 +1,6 @@
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{
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"API_URL": "http://185.48.228.49:8545",
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"CONTRACT_ADDRESS": "0x8aF379ED8C452612676ACB856E26955237358944",
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"CONTRACT_ADDRESS": "0x6da7dE8330EF1ff087C66e61Aa87FbC29E9b2869",
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"ABI": [
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{
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"inputs": [
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@@ -59,7 +59,7 @@
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"type": "function"
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}
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],
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"GAME_CONTRACT_ADDRESS": "0x267d1b8bf8C13ea60D39F90cC68AEc4b8389bb64",
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"GAME_CONTRACT_ADDRESS": "0x503d096a9a163180F79B1AC2F1d9F7C63f5DC75a",
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"GAME_ABI": [
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{
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"inputs": [],
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