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https://github.com/averel10/crypto_clash.git
synced 2026-03-12 19:08:11 +01:00
replace Lobby with GameList and update phase handling in Clash component
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293
crypto_clash_frontend/app/clash/GameList.tsx
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293
crypto_clash_frontend/app/clash/GameList.tsx
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@@ -0,0 +1,293 @@
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import { useState, useEffect } from "react";
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import Web3 from "web3";
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import { Button } from "./Button";
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import { Input } from "./Input";
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interface GameListProps {
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account: string;
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contract: any;
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config: Config | null;
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web3: Web3 | null;
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setStatus: (status: string) => void;
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onPlayClick?: (gameId: number) => void;
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}
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interface GameInfo {
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gameId: number;
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playerA: string;
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playerB: string;
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initialBet: string;
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isActive: boolean;
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outcome: number;
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}
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export default function GameList({
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account,
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contract,
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config,
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web3,
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setStatus,
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onPlayClick,
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}: Readonly<GameListProps>) {
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const [games, setGames] = useState<GameInfo[]>([]);
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const [loading, setLoading] = useState(false);
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const [newGameBet, setNewGameBet] = useState<string>("0.01");
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const [refreshInterval, setRefreshInterval] = useState<NodeJS.Timeout | null>(null);
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const [userGameIds, setUserGameIds] = useState<Set<number>>(new Set());
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// Fetch all active games
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const fetchActiveGames = async () => {
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if (!contract || !web3) return;
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try {
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const activeGameIds = await contract.methods.getActiveGameIds().call();
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const gameDetails: GameInfo[] = [];
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for (const gameId of activeGameIds) {
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const details = await contract.methods.getGameDetails(gameId).call();
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gameDetails.push({
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gameId: Number(gameId),
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playerA: details.playerAAddr,
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playerB: details.playerBAddr,
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initialBet: web3.utils.fromWei(details.initialBet, "ether"),
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isActive: details.isActive,
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outcome: Number(details.outcome),
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});
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}
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setGames(gameDetails);
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// Check which games the user is participating in
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if (account) {
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const userGames = new Set<number>();
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for (const game of gameDetails) {
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if (
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game.playerA.toLowerCase() === account.toLowerCase() ||
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game.playerB.toLowerCase() === account.toLowerCase()
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) {
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userGames.add(game.gameId);
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}
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}
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setUserGameIds(userGames);
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}
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} catch (err: any) {
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console.error("Failed to fetch games:", err.message);
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}
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};
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// Auto-refresh games every 2 seconds
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useEffect(() => {
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fetchActiveGames();
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const interval = setInterval(() => {
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fetchActiveGames();
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}, 2000);
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setRefreshInterval(interval);
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return () => {
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if (interval) clearInterval(interval);
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};
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}, [contract, web3]);
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// Join an existing game
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const handleJoinGame = async (gameId: number, bet: string) => {
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if (!contract || !web3 || !account) return;
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setLoading(true);
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setStatus("");
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try {
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const betWei = web3.utils.toWei(bet || "0.01", "ether");
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const tx = contract.methods.register(gameId);
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const gas = await tx.estimateGas({ from: account, value: betWei });
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const result = await (globalThis as any).ethereum.request({
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method: "eth_sendTransaction",
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params: [
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{
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from: account,
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to: config?.GAME_CONTRACT_ADDRESS,
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data: tx.encodeABI(),
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value: web3.utils.numberToHex(betWei),
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gas: web3.utils.toHex(gas),
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chainId: web3.utils.toHex(await web3.eth.net.getId()),
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},
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],
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});
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setStatus("✅ Joined game! Transaction: " + result);
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await new Promise((resolve) => setTimeout(resolve, 2000));
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fetchActiveGames();
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} catch (err: any) {
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setStatus("❌ Failed to join game: " + err.message);
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console.error(err);
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} finally {
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setLoading(false);
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}
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};
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// Create a new game
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const handleCreateGame = async () => {
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if (!contract || !web3 || !account) return;
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setLoading(true);
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setStatus("");
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try {
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const betWei = web3.utils.toWei(newGameBet || "0.01", "ether");
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const tx = contract.methods.register(0); // 0 means create new game
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const gas = await tx.estimateGas({ from: account, value: betWei });
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const result = await (globalThis as any).ethereum.request({
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method: "eth_sendTransaction",
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params: [
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{
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from: account,
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to: config?.GAME_CONTRACT_ADDRESS,
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data: tx.encodeABI(),
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value: web3.utils.numberToHex(betWei),
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gas: web3.utils.toHex(gas),
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chainId: web3.utils.toHex(await web3.eth.net.getId()),
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},
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],
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});
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setStatus("✅ Created new game! Transaction: " + result);
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setNewGameBet("0.01");
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await new Promise((resolve) => setTimeout(resolve, 2000));
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fetchActiveGames();
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} catch (err: any) {
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setStatus("❌ Failed to create game: " + err.message);
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console.error(err);
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} finally {
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setLoading(false);
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}
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};
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const formatAddress = (addr: string) => {
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if (!addr || addr === "0x0000000000000000000000000000000000000000") return "-";
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return `${addr.slice(0, 6)}...${addr.slice(-4)}`;
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};
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return (
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<div className="space-y-6">
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{/* Create New Game Section */}
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<div className="border-2 border-green-300 dark:border-green-700 bg-green-50 dark:bg-green-900/20 p-4 rounded-lg">
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<h3 className="font-semibold text-lg mb-3 text-slate-900 dark:text-white">
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➕ Create New Game
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</h3>
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<div className="flex gap-3 flex-wrap">
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<Input
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type="number"
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min="0.01"
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step="0.01"
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placeholder="Bet in ETH (default 0.01)"
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value={newGameBet}
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onChange={(e) => setNewGameBet(e.target.value)}
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className="flex-1 min-w-[200px]"
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/>
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<Button
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onClick={handleCreateGame}
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disabled={loading || !account || !contract}
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variant="primary"
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className="whitespace-nowrap"
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>
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Create Game
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</Button>
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</div>
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<p className="text-xs text-slate-600 dark:text-slate-400 mt-2">
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Enter the bet amount in ETH (e.g., 0.01 for 0.01 ETH). The first
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player to join with the same or higher bet will play against you.
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</p>
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</div>
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{/* Active Games List */}
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<div className="border-2 border-blue-300 dark:border-blue-700 bg-blue-50 dark:bg-blue-900/20 p-4 rounded-lg">
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<h3 className="font-semibold text-lg mb-4 text-slate-900 dark:text-white">
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🎮 Available Games ({games.length})
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</h3>
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{games.length === 0 ? (
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<div className="text-center py-8 text-slate-500 dark:text-slate-400">
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<p className="text-sm">No active games available.</p>
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<p className="text-xs mt-1">Create a new game to get started!</p>
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</div>
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) : (
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<div className="space-y-2">
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{games.map((game) => (
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<div
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key={game.gameId}
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className="flex items-center gap-4 bg-white dark:bg-slate-700 p-4 rounded-lg shadow-sm hover:shadow-md transition-shadow border border-gray-200 dark:border-slate-600"
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>
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{/* Game ID */}
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<div className="min-w-[80px]">
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<p className="text-xs text-slate-500 dark:text-slate-400">
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Game ID
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</p>
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<p className="font-semibold text-lg text-indigo-600 dark:text-indigo-400">
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#{game.gameId}
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</p>
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</div>
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{/* Players Info */}
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<div className="flex-1 min-w-[200px]">
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<p className="text-xs text-slate-500 dark:text-slate-400 mb-1">
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Players
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</p>
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<div className="space-y-1">
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<p className="font-mono text-sm text-slate-700 dark:text-slate-300">
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<span className="text-xs text-slate-500">A:</span> {formatAddress(game.playerA)}
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</p>
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<p className="font-mono text-sm text-slate-700 dark:text-slate-300">
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<span className="text-xs text-slate-500">B:</span> {game.playerB === "0x0000000000000000000000000000000000000000"
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? "Waiting..."
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: formatAddress(game.playerB)}
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</p>
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</div>
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</div>
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{/* Bet Amount */}
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<div className="min-w-[100px]">
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<p className="text-xs text-slate-500 dark:text-slate-400">
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Bet
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</p>
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<p className="font-semibold text-slate-900 dark:text-white">
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{game.initialBet} ETH
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</p>
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</div>
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{/* Join/Play Button */}
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<div className="flex gap-2">
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{userGameIds.has(game.gameId) ? (
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<Button
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onClick={() => onPlayClick?.(game.gameId)}
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variant="primary"
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className="whitespace-nowrap bg-emerald-600 hover:bg-emerald-500 focus-visible:outline-emerald-600"
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>
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▶ Play
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</Button>
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) : (
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<Button
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onClick={() =>
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handleJoinGame(game.gameId, game.initialBet)
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}
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disabled={
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loading ||
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!account ||
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!contract ||
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game.playerB !==
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"0x0000000000000000000000000000000000000000"
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}
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variant="primary"
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className="whitespace-nowrap"
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>
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{game.playerB ===
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"0x0000000000000000000000000000000000000000"
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? "Join"
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: "Full"}
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</Button>
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)}
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</div>
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</div>
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))}
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</div>
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)}
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</div>
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{/* Refresh Info */}
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<div className="text-center text-xs text-slate-500 dark:text-slate-400">
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<p>🔄 Games refresh automatically every 2 seconds</p>
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</div>
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</div>
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);
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}
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@@ -2,7 +2,7 @@
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import { useEffect, useState } from "react";
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import Web3 from "web3";
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import Lobby from "./Lobby";
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import GameList from "./GameList";
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import Commit from "./Commit";
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import Reveal from "./Reveal";
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@@ -14,7 +14,11 @@ export default function Clash() {
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const [status, setStatus] = useState<string>("");
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// Inputs for contract functions
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const [phase, setPhase] = useState<"lobby" | "commit" | "reveal">("lobby");
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const [phase, setPhase] = useState<"games" | "commit" | "reveal">("games");
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const handlePlayClick = (gameId: number) => {
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setPhase("commit");
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};
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// Clear status when phase changes
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useEffect(() => {
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@@ -68,7 +72,7 @@ export default function Clash() {
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Crypto Clash
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</h1>
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<p className="text-center text-slate-600 dark:text-slate-300 mb-8">
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{phase === "lobby" && "Register for a game to start."}
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{phase === "games" && "Browse and join games."}
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{phase === "commit" && "Commit your move."}
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{phase === "reveal" && "Reveal your move."}
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</p>
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@@ -86,14 +90,14 @@ export default function Clash() {
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</div>
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<div className="flex justify-center mb-6 space-x-4">
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<button
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onClick={() => setPhase("lobby")}
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onClick={() => setPhase("games")}
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className={`px-4 py-2 rounded ${
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phase === "lobby"
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phase === "games"
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? "bg-blue-600 text-white"
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: "bg-gray-200 dark:bg-gray-700 text-gray-800 dark:text-gray-200"
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}`}
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>
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Lobby
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Games
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</button>
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<button
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onClick={() => setPhase("commit")}
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@@ -117,13 +121,14 @@ export default function Clash() {
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</button>
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</div>
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<div className="space-y-6">
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{phase === "lobby" && (
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<Lobby
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{phase === "games" && (
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<GameList
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account={account}
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contract={contract}
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config={config}
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web3={web3}
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setStatus={setStatus}
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onPlayClick={handlePlayClick}
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/>
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)}
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{phase === "commit" && (
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@@ -148,7 +153,7 @@ export default function Clash() {
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{status && (
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<div
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className={`mt-6 p-4 rounded-lg ${
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status.includes("tx sent")
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status.includes("✅") || status.includes("tx sent")
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? "bg-green-50 dark:bg-green-900 text-green-800 dark:text-green-200"
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: "bg-red-50 dark:bg-red-900 text-red-800 dark:text-red-200"
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}`}
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