replace Lobby with GameList and update phase handling in Clash component

This commit is contained in:
averel10
2025-11-21 17:39:30 +01:00
parent 322945f30c
commit 2d7dd6ccdb
2 changed files with 307 additions and 9 deletions

View File

@@ -0,0 +1,293 @@
import { useState, useEffect } from "react";
import Web3 from "web3";
import { Button } from "./Button";
import { Input } from "./Input";
interface GameListProps {
account: string;
contract: any;
config: Config | null;
web3: Web3 | null;
setStatus: (status: string) => void;
onPlayClick?: (gameId: number) => void;
}
interface GameInfo {
gameId: number;
playerA: string;
playerB: string;
initialBet: string;
isActive: boolean;
outcome: number;
}
export default function GameList({
account,
contract,
config,
web3,
setStatus,
onPlayClick,
}: Readonly<GameListProps>) {
const [games, setGames] = useState<GameInfo[]>([]);
const [loading, setLoading] = useState(false);
const [newGameBet, setNewGameBet] = useState<string>("0.01");
const [refreshInterval, setRefreshInterval] = useState<NodeJS.Timeout | null>(null);
const [userGameIds, setUserGameIds] = useState<Set<number>>(new Set());
// Fetch all active games
const fetchActiveGames = async () => {
if (!contract || !web3) return;
try {
const activeGameIds = await contract.methods.getActiveGameIds().call();
const gameDetails: GameInfo[] = [];
for (const gameId of activeGameIds) {
const details = await contract.methods.getGameDetails(gameId).call();
gameDetails.push({
gameId: Number(gameId),
playerA: details.playerAAddr,
playerB: details.playerBAddr,
initialBet: web3.utils.fromWei(details.initialBet, "ether"),
isActive: details.isActive,
outcome: Number(details.outcome),
});
}
setGames(gameDetails);
// Check which games the user is participating in
if (account) {
const userGames = new Set<number>();
for (const game of gameDetails) {
if (
game.playerA.toLowerCase() === account.toLowerCase() ||
game.playerB.toLowerCase() === account.toLowerCase()
) {
userGames.add(game.gameId);
}
}
setUserGameIds(userGames);
}
} catch (err: any) {
console.error("Failed to fetch games:", err.message);
}
};
// Auto-refresh games every 2 seconds
useEffect(() => {
fetchActiveGames();
const interval = setInterval(() => {
fetchActiveGames();
}, 2000);
setRefreshInterval(interval);
return () => {
if (interval) clearInterval(interval);
};
}, [contract, web3]);
// Join an existing game
const handleJoinGame = async (gameId: number, bet: string) => {
if (!contract || !web3 || !account) return;
setLoading(true);
setStatus("");
try {
const betWei = web3.utils.toWei(bet || "0.01", "ether");
const tx = contract.methods.register(gameId);
const gas = await tx.estimateGas({ from: account, value: betWei });
const result = await (globalThis as any).ethereum.request({
method: "eth_sendTransaction",
params: [
{
from: account,
to: config?.GAME_CONTRACT_ADDRESS,
data: tx.encodeABI(),
value: web3.utils.numberToHex(betWei),
gas: web3.utils.toHex(gas),
chainId: web3.utils.toHex(await web3.eth.net.getId()),
},
],
});
setStatus("✅ Joined game! Transaction: " + result);
await new Promise((resolve) => setTimeout(resolve, 2000));
fetchActiveGames();
} catch (err: any) {
setStatus("❌ Failed to join game: " + err.message);
console.error(err);
} finally {
setLoading(false);
}
};
// Create a new game
const handleCreateGame = async () => {
if (!contract || !web3 || !account) return;
setLoading(true);
setStatus("");
try {
const betWei = web3.utils.toWei(newGameBet || "0.01", "ether");
const tx = contract.methods.register(0); // 0 means create new game
const gas = await tx.estimateGas({ from: account, value: betWei });
const result = await (globalThis as any).ethereum.request({
method: "eth_sendTransaction",
params: [
{
from: account,
to: config?.GAME_CONTRACT_ADDRESS,
data: tx.encodeABI(),
value: web3.utils.numberToHex(betWei),
gas: web3.utils.toHex(gas),
chainId: web3.utils.toHex(await web3.eth.net.getId()),
},
],
});
setStatus("✅ Created new game! Transaction: " + result);
setNewGameBet("0.01");
await new Promise((resolve) => setTimeout(resolve, 2000));
fetchActiveGames();
} catch (err: any) {
setStatus("❌ Failed to create game: " + err.message);
console.error(err);
} finally {
setLoading(false);
}
};
const formatAddress = (addr: string) => {
if (!addr || addr === "0x0000000000000000000000000000000000000000") return "-";
return `${addr.slice(0, 6)}...${addr.slice(-4)}`;
};
return (
<div className="space-y-6">
{/* Create New Game Section */}
<div className="border-2 border-green-300 dark:border-green-700 bg-green-50 dark:bg-green-900/20 p-4 rounded-lg">
<h3 className="font-semibold text-lg mb-3 text-slate-900 dark:text-white">
Create New Game
</h3>
<div className="flex gap-3 flex-wrap">
<Input
type="number"
min="0.01"
step="0.01"
placeholder="Bet in ETH (default 0.01)"
value={newGameBet}
onChange={(e) => setNewGameBet(e.target.value)}
className="flex-1 min-w-[200px]"
/>
<Button
onClick={handleCreateGame}
disabled={loading || !account || !contract}
variant="primary"
className="whitespace-nowrap"
>
Create Game
</Button>
</div>
<p className="text-xs text-slate-600 dark:text-slate-400 mt-2">
Enter the bet amount in ETH (e.g., 0.01 for 0.01 ETH). The first
player to join with the same or higher bet will play against you.
</p>
</div>
{/* Active Games List */}
<div className="border-2 border-blue-300 dark:border-blue-700 bg-blue-50 dark:bg-blue-900/20 p-4 rounded-lg">
<h3 className="font-semibold text-lg mb-4 text-slate-900 dark:text-white">
🎮 Available Games ({games.length})
</h3>
{games.length === 0 ? (
<div className="text-center py-8 text-slate-500 dark:text-slate-400">
<p className="text-sm">No active games available.</p>
<p className="text-xs mt-1">Create a new game to get started!</p>
</div>
) : (
<div className="space-y-2">
{games.map((game) => (
<div
key={game.gameId}
className="flex items-center gap-4 bg-white dark:bg-slate-700 p-4 rounded-lg shadow-sm hover:shadow-md transition-shadow border border-gray-200 dark:border-slate-600"
>
{/* Game ID */}
<div className="min-w-[80px]">
<p className="text-xs text-slate-500 dark:text-slate-400">
Game ID
</p>
<p className="font-semibold text-lg text-indigo-600 dark:text-indigo-400">
#{game.gameId}
</p>
</div>
{/* Players Info */}
<div className="flex-1 min-w-[200px]">
<p className="text-xs text-slate-500 dark:text-slate-400 mb-1">
Players
</p>
<div className="space-y-1">
<p className="font-mono text-sm text-slate-700 dark:text-slate-300">
<span className="text-xs text-slate-500">A:</span> {formatAddress(game.playerA)}
</p>
<p className="font-mono text-sm text-slate-700 dark:text-slate-300">
<span className="text-xs text-slate-500">B:</span> {game.playerB === "0x0000000000000000000000000000000000000000"
? "Waiting..."
: formatAddress(game.playerB)}
</p>
</div>
</div>
{/* Bet Amount */}
<div className="min-w-[100px]">
<p className="text-xs text-slate-500 dark:text-slate-400">
Bet
</p>
<p className="font-semibold text-slate-900 dark:text-white">
{game.initialBet} ETH
</p>
</div>
{/* Join/Play Button */}
<div className="flex gap-2">
{userGameIds.has(game.gameId) ? (
<Button
onClick={() => onPlayClick?.(game.gameId)}
variant="primary"
className="whitespace-nowrap bg-emerald-600 hover:bg-emerald-500 focus-visible:outline-emerald-600"
>
Play
</Button>
) : (
<Button
onClick={() =>
handleJoinGame(game.gameId, game.initialBet)
}
disabled={
loading ||
!account ||
!contract ||
game.playerB !==
"0x0000000000000000000000000000000000000000"
}
variant="primary"
className="whitespace-nowrap"
>
{game.playerB ===
"0x0000000000000000000000000000000000000000"
? "Join"
: "Full"}
</Button>
)}
</div>
</div>
))}
</div>
)}
</div>
{/* Refresh Info */}
<div className="text-center text-xs text-slate-500 dark:text-slate-400">
<p>🔄 Games refresh automatically every 2 seconds</p>
</div>
</div>
);
}

View File

@@ -2,7 +2,7 @@
import { useEffect, useState } from "react";
import Web3 from "web3";
import Lobby from "./Lobby";
import GameList from "./GameList";
import Commit from "./Commit";
import Reveal from "./Reveal";
@@ -14,7 +14,11 @@ export default function Clash() {
const [status, setStatus] = useState<string>("");
// Inputs for contract functions
const [phase, setPhase] = useState<"lobby" | "commit" | "reveal">("lobby");
const [phase, setPhase] = useState<"games" | "commit" | "reveal">("games");
const handlePlayClick = (gameId: number) => {
setPhase("commit");
};
// Clear status when phase changes
useEffect(() => {
@@ -68,7 +72,7 @@ export default function Clash() {
Crypto Clash
</h1>
<p className="text-center text-slate-600 dark:text-slate-300 mb-8">
{phase === "lobby" && "Register for a game to start."}
{phase === "games" && "Browse and join games."}
{phase === "commit" && "Commit your move."}
{phase === "reveal" && "Reveal your move."}
</p>
@@ -86,14 +90,14 @@ export default function Clash() {
</div>
<div className="flex justify-center mb-6 space-x-4">
<button
onClick={() => setPhase("lobby")}
onClick={() => setPhase("games")}
className={`px-4 py-2 rounded ${
phase === "lobby"
phase === "games"
? "bg-blue-600 text-white"
: "bg-gray-200 dark:bg-gray-700 text-gray-800 dark:text-gray-200"
}`}
>
Lobby
Games
</button>
<button
onClick={() => setPhase("commit")}
@@ -117,13 +121,14 @@ export default function Clash() {
</button>
</div>
<div className="space-y-6">
{phase === "lobby" && (
<Lobby
{phase === "games" && (
<GameList
account={account}
contract={contract}
config={config}
web3={web3}
setStatus={setStatus}
onPlayClick={handlePlayClick}
/>
)}
{phase === "commit" && (
@@ -148,7 +153,7 @@ export default function Clash() {
{status && (
<div
className={`mt-6 p-4 rounded-lg ${
status.includes("tx sent")
status.includes("✅") || status.includes("tx sent")
? "bg-green-50 dark:bg-green-900 text-green-800 dark:text-green-200"
: "bg-red-50 dark:bg-red-900 text-red-800 dark:text-red-200"
}`}