mirror of
https://github.com/averel10/crypto_clash.git
synced 2026-03-12 19:08:11 +01:00
update game logic and UI components for move selection and reveal phases; remove Lobby component
This commit is contained in:
@@ -1,7 +1,6 @@
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import { useState } from "react";
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import { useState, useEffect } from "react";
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import Web3 from "web3";
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import { Button } from "./Button";
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import { Input } from "./Input";
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interface RevealProps {
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account: string;
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@@ -9,23 +8,104 @@ interface RevealProps {
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config: Config | null;
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web3: Web3 | null;
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setStatus: (status: string) => void;
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selectedMove: string | null;
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secret: string;
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}
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type MoveName = "Rock" | "Paper" | "Scissors";
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const MOVES: Record<string, { name: MoveName; icon: string }> = {
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"1": { name: "Rock", icon: "✊" },
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"2": { name: "Paper", icon: "✋" },
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"3": { name: "Scissors", icon: "✌️" },
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};
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const OUTCOMES: Record<number, { name: string; emoji: string; color: string }> =
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{
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0: { name: "None", emoji: "❓", color: "gray" },
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1: { name: "You Won!", emoji: "🏆", color: "green" },
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2: { name: "You Lost", emoji: "😢", color: "red" },
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3: { name: "Draw", emoji: "🤝", color: "yellow" },
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};
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export default function Reveal({
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account,
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contract,
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config,
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web3,
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setStatus,
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selectedMove,
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secret,
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}: Readonly<RevealProps>) {
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const [loading, setLoading] = useState(false);
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const [revealMove, setRevealMove] = useState<string>("");
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const [bothRevealed, setBothRevealed] = useState<string>("");
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const [playerARevealed, setPlayerARevealed] = useState<string>("");
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const [playerBRevealed, setPlayerBRevealed] = useState<string>("");
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const [revealTimeLeft, setRevealTimeLeft] = useState<string>("");
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const [outcome, setOutcome] = useState<string>("");
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// getOutcome handler
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const [bothRevealed, setBothRevealed] = useState(false);
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const [playerARevealed, setPlayerARevealed] = useState(false);
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const [playerBRevealed, setPlayerBRevealed] = useState(false);
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const [revealTimeLeft, setRevealTimeLeft] = useState<number>(0);
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const [outcome, setOutcome] = useState<number>(0);
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const [revealed, setRevealed] = useState(false);
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const clearMove = selectedMove && secret ? `${selectedMove}-${secret}` : "";
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// Check game status on mount
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useEffect(() => {
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const checkStatus = async () => {
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if (!contract) return;
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try {
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const [br, par, pbr, rtl, out] = await Promise.all([
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await contract.methods.bothRevealed().call({ from : account}),
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await contract.methods.playerARevealed().call({ from : account}),
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await contract.methods.playerBRevealed().call({ from : account}),
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await contract.methods.revealTimeLeft().call({ from : account}),
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await contract.methods.getLastWinner().call({ from : account}),
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]);
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console.log("Status:", {
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br, par, pbr, rtl, out
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});
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setBothRevealed(br);
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setPlayerARevealed(par);
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setPlayerBRevealed(pbr);
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setRevealTimeLeft(Number(rtl));
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setOutcome(Number(out));
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} catch (err: any) {
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console.error("Failed to check status:", err);
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}
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};
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const interval = setInterval(checkStatus, 3000);
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checkStatus();
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return () => clearInterval(interval);
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}, [contract, account]);
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const handleReveal = async () => {
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if (!contract || !web3 || !account || !clearMove) return;
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setLoading(true);
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setStatus("");
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try {
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const tx = contract.methods.reveal(clearMove);
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const gas = await tx.estimateGas({ from: account });
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const result = await (globalThis as any).ethereum.request({
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method: "eth_sendTransaction",
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params: [
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{
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from: account,
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to: config?.GAME_CONTRACT_ADDRESS,
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data: tx.encodeABI(),
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gas: web3.utils.toHex(gas),
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chainId: web3.utils.toHex(await web3.eth.net.getId()),
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},
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],
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});
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setStatus("✅ Reveal tx sent: " + result);
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setRevealed(true);
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} catch (err: any) {
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setStatus("❌ Reveal failed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetOutcome = async () => {
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if (!contract || !web3 || !account) return;
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setLoading(true);
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@@ -45,157 +125,170 @@ export default function Reveal({
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},
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],
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});
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setStatus("getOutcome tx sent: " + result);
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setOutcome("Transaction sent: " + result);
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setStatus("✅ Claim tx sent: " + result);
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} catch (err: any) {
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setStatus("getOutcome failed: " + err.message);
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setOutcome("");
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setStatus("❌ Claim failed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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// Reveal phase read-only handlers
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const handleBothRevealed = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.bothRevealed().call();
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setBothRevealed(res ? "true" : "false");
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} catch (err: any) {
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setStatus("Failed to fetch bothRevealed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const outcomeData = OUTCOMES[outcome] || OUTCOMES[0];
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const handlePlayerARevealed = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.playerARevealed().call();
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setPlayerARevealed(res ? "true" : "false");
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} catch (err: any) {
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setStatus("Failed to fetch playerARevealed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handlePlayerBRevealed = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.playerBRevealed().call();
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setPlayerBRevealed(res ? "true" : "false");
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} catch (err: any) {
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setStatus("Failed to fetch playerBRevealed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleRevealTimeLeft = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.revealTimeLeft().call();
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setRevealTimeLeft(res.toString());
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} catch (err: any) {
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setStatus("Failed to fetch revealTimeLeft: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleReveal = async () => {
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if (!contract || !web3 || !account) return;
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setLoading(true);
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setStatus("");
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try {
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const tx = contract.methods.reveal(revealMove);
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const gas = await tx.estimateGas({ from: account });
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const result = await (globalThis as any).ethereum.request({
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method: "eth_sendTransaction",
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params: [
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{
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from: account,
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to: config?.GAME_CONTRACT_ADDRESS,
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data: tx.encodeABI(),
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gas: web3.utils.toHex(gas),
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chainId: web3.utils.toHex(await web3.eth.net.getId()),
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},
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],
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});
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setStatus("Reveal tx sent: " + result);
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} catch (err: any) {
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setStatus("Reveal failed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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return (
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<div className="border p-4 rounded-lg">
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<h2 className="font-semibold mb-2">reveal(string clearMove)</h2>
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<Input
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type="text"
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placeholder="Clear Move (e.g. 1-password)"
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value={revealMove}
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onChange={(e) => setRevealMove(e.target.value)}
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className="mr-2"
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/>
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<Button
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onClick={handleReveal}
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disabled={loading || !account || !contract}
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variant="primary"
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>
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Reveal
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</Button>
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<div className="space-y-6">
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{/* Your Move Section */}
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<div className="border p-6 rounded-lg bg-gradient-to-br from-slate-50 to-slate-100 dark:from-slate-700 dark:to-slate-800">
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<h2 className="font-semibold text-lg mb-4 text-slate-900 dark:text-white">
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Your Move
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</h2>
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{selectedMove ? (
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<div className="flex items-center justify-center gap-4">
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<div className="flex flex-col items-center">
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<span className="text-6xl mb-2">{MOVES[selectedMove].icon}</span>
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<span className="font-semibold text-lg">
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{MOVES[selectedMove].name}
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</span>
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</div>
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<div className="text-3xl text-slate-400">→</div>
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<div className="bg-white dark:bg-slate-600 p-4 rounded-lg">
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<p className="text-xs text-slate-600 dark:text-slate-300 mb-1">
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Clear Move:
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</p>
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<code className="text-sm font-mono text-slate-700 dark:text-slate-200">
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{clearMove}
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</code>
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</div>
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</div>
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) : (
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<p className="text-center text-slate-600 dark:text-slate-400">
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No move selected yet
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</p>
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)}
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</div>
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<div className="mt-4">
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{/* Game Status Section */}
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<div className="grid grid-cols-3 gap-4">
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<div
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className={`p-4 rounded-lg text-center ${
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playerARevealed
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? "bg-green-50 dark:bg-green-900"
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: "bg-slate-100 dark:bg-slate-700"
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}`}
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>
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<p className="text-2xl mb-1">{playerARevealed ? "✅" : "⏳"}</p>
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<p className="text-xs font-semibold text-slate-600 dark:text-slate-300">
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Player A
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</p>
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<p className="text-xs text-slate-500 dark:text-slate-400 mt-1">
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{playerARevealed ? "Revealed" : "Waiting"}
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</p>
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</div>
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<div
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className={`p-4 rounded-lg text-center ${
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playerBRevealed
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? "bg-green-50 dark:bg-green-900"
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: "bg-slate-100 dark:bg-slate-700"
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}`}
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>
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<p className="text-2xl mb-1">{playerBRevealed ? "✅" : "⏳"}</p>
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<p className="text-xs font-semibold text-slate-600 dark:text-slate-300">
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Player B
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</p>
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<p className="text-xs text-slate-500 dark:text-slate-400 mt-1">
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{playerBRevealed ? "Revealed" : "Waiting"}
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</p>
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</div>
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<div className="p-4 rounded-lg text-center bg-blue-50 dark:bg-blue-900">
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<p className="text-sm font-mono text-slate-600 dark:text-slate-300">
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⏱️
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</p>
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<p className="text-xs font-semibold text-slate-600 dark:text-slate-300">
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Time Left
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</p>
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<p className="text-xs text-slate-500 dark:text-slate-400 mt-1">
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{revealTimeLeft > 0 ? `${revealTimeLeft}s` : "Expired"}
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</p>
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</div>
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</div>
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{/* Reveal Section */}
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<div className="border-2 border-blue-300 dark:border-blue-600 p-6 rounded-lg bg-blue-50 dark:bg-slate-700">
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<h2 className="font-semibold text-lg mb-4 text-slate-900 dark:text-white">
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Reveal Your Move
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</h2>
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<p className="text-sm text-slate-600 dark:text-slate-300 mb-4">
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Submit your clear move and secret to the blockchain. This proves you
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didn't cheat!
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</p>
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<Button
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onClick={handleGetOutcome}
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disabled={loading || !account || !contract}
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onClick={handleReveal}
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disabled={loading || !account || !contract || !clearMove || revealed}
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variant="primary"
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className="w-full py-3 text-lg"
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>
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getOutcome
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{loading ? "Submitting..." : revealed ? "✅ Revealed" : "Reveal Move"}
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</Button>
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<span className="ml-2 text-xs">{outcome}</span>
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</div>
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<div className="mt-4 space-y-2">
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<Button
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onClick={handleBothRevealed}
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variant="secondary"
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{/* Winner Section - Only show if both revealed */}
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{bothRevealed && (
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<div
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className={`border-2 p-6 rounded-lg text-center ${
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outcomeData.color === "green"
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? "border-green-400 bg-green-50 dark:bg-green-900 dark:border-green-600"
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: outcomeData.color === "red"
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? "border-red-400 bg-red-50 dark:bg-red-900 dark:border-red-600"
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: outcomeData.color === "yellow"
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? "border-yellow-400 bg-yellow-50 dark:bg-yellow-900 dark:border-yellow-600"
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: "border-slate-400 bg-slate-100 dark:bg-slate-700 dark:border-slate-600"
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}`}
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>
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bothRevealed
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</Button>
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<span className="ml-2 text-xs">{bothRevealed}</span>
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<br />
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<Button
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onClick={handlePlayerARevealed}
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variant="secondary"
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>
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playerARevealed
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</Button>
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<span className="ml-2 text-xs">{playerARevealed}</span>
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<br />
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<Button
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onClick={handlePlayerBRevealed}
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variant="secondary"
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>
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playerBRevealed
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</Button>
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<span className="ml-2 text-xs">{playerBRevealed}</span>
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<br />
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<Button
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onClick={handleRevealTimeLeft}
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variant="secondary"
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>
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revealTimeLeft
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</Button>
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<span className="ml-2 text-xs">{revealTimeLeft}</span>
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</div>
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<p
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className={`text-6xl mb-3 ${
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outcomeData.color === "green"
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? "text-green-600 dark:text-green-400"
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: outcomeData.color === "red"
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? "text-red-600 dark:text-red-400"
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: outcomeData.color === "yellow"
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? "text-yellow-600 dark:text-yellow-400"
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: "text-slate-600 dark:text-slate-400"
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}`}
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>
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{outcomeData.emoji}
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</p>
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<h3
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className={`text-2xl font-bold mb-2 ${
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outcomeData.color === "green"
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? "text-green-700 dark:text-green-300"
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: outcomeData.color === "red"
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? "text-red-700 dark:text-red-300"
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: outcomeData.color === "yellow"
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? "text-yellow-700 dark:text-yellow-300"
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: "text-slate-700 dark:text-slate-300"
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}`}
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>
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{outcomeData.name}
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</h3>
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<Button
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onClick={handleGetOutcome}
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disabled={loading || !account || !contract}
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variant="primary"
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className="mt-4 w-full py-3 text-lg"
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>
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{loading ? "Processing..." : "💰 Claim Coins"}
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</Button>
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</div>
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)}
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{/* Status Messages */}
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{!bothRevealed && !revealed && (
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<div className="p-4 bg-yellow-50 dark:bg-yellow-900 rounded-lg">
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<p className="text-sm text-yellow-800 dark:text-yellow-200">
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⏳ Waiting for both players to reveal...
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</p>
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</div>
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)}
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</div>
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);
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}
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