mirror of
https://github.com/averel10/crypto_clash.git
synced 2026-03-12 10:58:11 +01:00
update game logic and UI components for move selection and reveal phases; remove Lobby component
This commit is contained in:
@@ -1,4 +1,4 @@
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import { useState } from "react";
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import { useState, useEffect } from "react";
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import Web3 from "web3";
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import { Button } from "./Button";
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import { Input } from "./Input";
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@@ -9,25 +9,60 @@ interface CommitProps {
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config: Config | null;
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web3: Web3 | null;
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setStatus: (status: string) => void;
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selectedMove: string | null;
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setSelectedMove: (move: string | null) => void;
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secret: string;
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setSecret: (secret: string) => void;
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}
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type Move = "1" | "2" | "3" | null;
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type MoveName = "Rock" | "Paper" | "Scissors";
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const MOVES: Record<string, { name: MoveName; icon: string }> = {
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"1": { name: "Rock", icon: "✊" },
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"2": { name: "Paper", icon: "✋" },
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"3": { name: "Scissors", icon: "✌️" },
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};
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export default function Commit({
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account,
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contract,
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config,
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web3,
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setStatus,
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selectedMove,
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setSelectedMove,
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secret,
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setSecret,
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}: Readonly<CommitProps>) {
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const [loading, setLoading] = useState(false);
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const [playMove, setPlayMove] = useState<string>("");
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const [bothPlayed, setBothPlayed] = useState<string>("");
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// Generate random secret on mount if not already set
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useEffect(() => {
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if (!secret) {
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const randomHex = Math.random().toString(16).slice(2, 18);
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setSecret(randomHex);
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}
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}, []);
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// Update encrypted move when move or secret changes
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useEffect(() => {
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if (selectedMove && secret) {
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const clearMove = `${selectedMove}-${secret}`;
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// Use keccak256 (Ethereum's standard hash function)
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const hash = Web3.utils.keccak256(clearMove);
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setPlayMove(hash);
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}
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}, [selectedMove, secret]);
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// Commit phase read-only handlers
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const handleBothPlayed = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.bothPlayed().call();
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const res = await contract.methods.bothPlayed().call({from : account});
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setBothPlayed(res ? "true" : "false");
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} catch (err: any) {
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setStatus("Failed to fetch bothPlayed: " + err.message);
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@@ -37,7 +72,7 @@ export default function Commit({
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};
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const handlePlay = async () => {
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if (!contract || !web3 || !account) return;
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if (!contract || !web3 || !account || !playMove) return;
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setLoading(true);
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setStatus("");
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try {
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@@ -63,33 +98,111 @@ export default function Commit({
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setLoading(false);
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}
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};
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return (
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<div className="border p-4 rounded-lg">
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<h2 className="font-semibold mb-2">play(bytes32 encrMove)</h2>
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<Input
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type="text"
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placeholder="Encrypted Move (bytes32)"
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value={playMove}
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onChange={(e) => setPlayMove(e.target.value)}
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className="mr-2"
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/>
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<Button
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onClick={handlePlay}
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disabled={loading || !account || !contract}
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variant="primary"
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>
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Play
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</Button>
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<div className="mt-4 space-y-2">
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const regenerateSecret = () => {
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const randomHex = Math.random().toString(16).slice(2, 18);
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setSecret(randomHex);
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};
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return (
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<div className="border p-6 rounded-lg bg-gradient-to-br from-slate-50 to-slate-100 dark:from-slate-700 dark:to-slate-800">
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<h2 className="font-semibold text-lg mb-6 text-slate-900 dark:text-white">
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Select Your Move
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</h2>
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{/* Move Selection */}
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<div className="mb-8">
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<p className="text-sm text-slate-600 dark:text-slate-300 mb-4 font-medium">
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Choose your move:
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</p>
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<div className="flex gap-4 justify-center">
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{(["1", "2", "3"] as const).map((move) => (
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<button
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key={move}
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onClick={() => setSelectedMove(move)}
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className={`flex flex-col items-center justify-center p-6 rounded-lg transition-all transform ${
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selectedMove === move
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? "bg-blue-500 text-white shadow-lg scale-110"
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: "bg-white dark:bg-slate-600 text-slate-700 dark:text-slate-200 shadow hover:shadow-md hover:scale-105"
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}`}
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>
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<span className="text-5xl mb-2">{MOVES[move].icon}</span>
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<span className="font-semibold text-sm">{MOVES[move].name}</span>
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</button>
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))}
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</div>
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</div>
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{/* Secret Input */}
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<div className="mb-8 bg-white dark:bg-slate-700 p-4 rounded-lg">
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<label className="block text-sm font-medium text-slate-700 dark:text-slate-300 mb-3">
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Secret:
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</label>
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<div className="flex gap-2">
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<Input
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type="text"
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value={secret}
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onChange={(e) => setSecret(e.target.value)}
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placeholder="Your secret passphrase"
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className="flex-1"
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/>
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<Button
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onClick={regenerateSecret}
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variant="secondary"
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disabled={loading}
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>
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🔄 New
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</Button>
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</div>
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<p className="text-xs text-slate-500 dark:text-slate-400 mt-2">
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Keep this secret safe! It's needed to reveal your move later.
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</p>
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</div>
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{/* Encrypted Move Display */}
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<div className="mb-8 bg-blue-50 dark:bg-blue-900 p-4 rounded-lg">
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<label className="block text-sm font-medium text-slate-700 dark:text-blue-200 mb-2">
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Encrypted Move (to be sent):
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</label>
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<div className="bg-white dark:bg-slate-700 p-3 rounded border border-blue-200 dark:border-blue-700 overflow-x-auto">
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<code className="text-xs text-slate-600 dark:text-slate-300 font-mono break-all">
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{playMove || "Select a move and enter a secret"}
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</code>
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</div>
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</div>
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{/* Action Buttons */}
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<div className="flex flex-col gap-3">
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<Button
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onClick={handlePlay}
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disabled={loading || !account || !contract || !selectedMove || !secret}
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variant="primary"
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className="w-full py-3 text-lg"
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>
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{loading ? "Submitting..." : "Submit Move"}
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</Button>
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<Button
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onClick={handleBothPlayed}
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disabled={loading}
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variant="secondary"
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className="w-full"
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>
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bothPlayed
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Check Both Played
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</Button>
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<span className="ml-2 text-xs">{bothPlayed}</span>
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<br />
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{bothPlayed && (
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<span
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className={`text-center text-sm font-medium ${
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bothPlayed === "true"
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? "text-green-600 dark:text-green-400"
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: "text-slate-600 dark:text-slate-400"
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}`}
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>
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{bothPlayed === "true"
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? "✓ Both players have committed!"
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: "Waiting for opponent..."}
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</span>
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)}
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</div>
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</div>
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);
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@@ -55,7 +55,6 @@ export default function GameList({
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}
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setGames(gameDetails);
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// Check which games the user is participating in
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if (account) {
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const userGames = new Set<number>();
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@@ -85,7 +84,7 @@ export default function GameList({
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return () => {
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if (interval) clearInterval(interval);
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};
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}, [contract, web3]);
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}, [contract, web3, account]);
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// Join an existing game
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const handleJoinGame = async (gameId: number, bet: string) => {
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@@ -1,238 +0,0 @@
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import { useState } from "react";
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import Web3 from "web3";
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import { Button } from "./Button";
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import { Input } from "./Input";
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interface LobbyProps {
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account: string;
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contract: any;
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config: Config | null;
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web3: Web3 | null;
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setStatus: (status: string) => void;
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}
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export default function Lobby({
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account,
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contract,
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config,
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web3,
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setStatus,
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}: Readonly<LobbyProps>) {
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const [loading, setLoading] = useState(false);
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const [registerGameId, setRegisterGameId] = useState<string>("0");
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const [registerBet, setRegisterBet] = useState<string>("");
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const [betMin, setBetMin] = useState<string>("");
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const [activeGameIds, setActiveGameIds] = useState<string>("");
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const [contractBalance, setContractBalance] = useState<string>("");
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const [gameDetailsId, setGameDetailsId] = useState<string>("");
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const [gameDetails, setGameDetails] = useState<any>(null);
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const [myActiveGameId, setMyActiveGameId] = useState<string>("");
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const [pastGameIndex, setPastGameIndex] = useState<string>("");
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const [pastGame, setPastGame] = useState<any>(null);
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const [pastGamesCount, setPastGamesCount] = useState<string>("");
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const [whoAmI, setWhoAmI] = useState<string>("");
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// Read-only contract function handlers
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const handleGetBetMin = async () => {
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if (!contract || !web3) return;
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setLoading(true);
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try {
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const res = await contract.methods.BET_MIN().call();
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setBetMin(web3.utils.fromWei(res, "ether") + " ETH");
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} catch (err: any) {
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setStatus("Failed to fetch BET_MIN: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetActiveGameIds = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.getActiveGameIds().call();
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setActiveGameIds(res.join(", "));
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} catch (err: any) {
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setStatus("Failed to fetch active game IDs: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetContractBalance = async () => {
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if (!contract || !web3) return;
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setLoading(true);
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try {
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const res = await contract.methods.getContractBalance().call();
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setContractBalance(web3.utils.fromWei(res, "ether") + " ETH");
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} catch (err: any) {
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setStatus("Failed to fetch contract balance: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetGameDetails = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods
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.getGameDetails(Number(gameDetailsId))
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.call();
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setGameDetails(res);
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} catch (err: any) {
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setStatus("Failed to fetch game details: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetMyActiveGameId = async () => {
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if (!contract || !account) return;
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setLoading(true);
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try {
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const res = await contract.methods
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.getMyActiveGameId()
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.call({ from: account });
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setMyActiveGameId(res.toString());
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} catch (err: any) {
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setStatus("Failed to fetch my active game ID: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetPastGame = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods
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.getPastGame(Number(pastGameIndex))
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.call();
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setPastGame(res);
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} catch (err: any) {
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setStatus("Failed to fetch past game: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleGetPastGamesCount = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.getPastGamesCount().call();
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setPastGamesCount(res.toString());
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} catch (err: any) {
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setStatus("Failed to fetch past games count: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleWhoAmI = async () => {
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if (!contract || !account) return;
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setLoading(true);
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try {
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const res = await contract.methods.whoAmI().call({ from: account });
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setWhoAmI(res.toString());
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} catch (err: any) {
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setStatus("Failed to fetch whoAmI: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleRegister = async () => {
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if (!contract || !web3 || !account) return;
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setLoading(true);
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setStatus("");
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try {
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console.log(registerBet);
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const bet = web3.utils.toWei(registerBet || "0.01", "ether");
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console.log(bet);
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console.log(web3.utils.toHex(bet));
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const tx = contract.methods.register(Number(registerGameId || 0));
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const gas = await tx.estimateGas({ from: account, value: bet });
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const result = await (globalThis as any).ethereum.request({
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method: "eth_sendTransaction",
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params: [
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{
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from: account,
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to: config?.GAME_CONTRACT_ADDRESS,
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data: tx.encodeABI(),
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value: web3.utils.numberToHex(bet),
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gas: web3.utils.toHex(gas),
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chainId: web3.utils.toHex(await web3.eth.net.getId()),
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},
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],
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});
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setStatus("Register tx sent: " + result);
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} catch (err: any) {
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setStatus("Register failed: " + err.message);
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console.error(err);
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} finally {
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setLoading(false);
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}
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};
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return (
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<div className="border p-4 rounded-lg">
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<h2 className="font-semibold mb-2">register(uint gameId) (payable)</h2>
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<Input
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type="text"
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placeholder="Game ID (0 = auto)"
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value={registerGameId}
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onChange={(e) => setRegisterGameId(e.target.value)}
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className="mr-2"
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/>
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<Input
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type="number"
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min="0.01"
|
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step="0.01"
|
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placeholder="Bet in ETH (default 0.01)"
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value={registerBet}
|
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onChange={(e) => setRegisterBet(e.target.value)}
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className="mr-2"
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/>
|
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<div className="text-xs text-slate-500 dark:text-slate-400 mt-1">
|
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Enter amount in ETH (e.g., 0.01 for 0.01 ETH). Entering 1 means 1 full
|
||||
ETH.
|
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</div>
|
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<Button
|
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onClick={handleRegister}
|
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disabled={loading || !account || !contract}
|
||||
variant="primary"
|
||||
>
|
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Register
|
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</Button>
|
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|
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<div className="mt-4 space-y-2">
|
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<Button onClick={handleGetBetMin} variant="secondary">BET_MIN</Button>
|
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<span className="ml-2 text-xs">{betMin}</span>
|
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<br />
|
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<Button onClick={handleGetActiveGameIds} variant="secondary">getActiveGameIds</Button>
|
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<span className="ml-2 text-xs">{activeGameIds}</span>
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<br />
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<Button onClick={handleGetContractBalance} variant="secondary">getContractBalance</Button>
|
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<span className="ml-2 text-xs">{contractBalance}</span>
|
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<br />
|
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<Input type="text" placeholder="Game ID" value={gameDetailsId} onChange={e => setGameDetailsId(e.target.value)} className="mr-2" />
|
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<Button onClick={handleGetGameDetails} variant="secondary">getGameDetails</Button>
|
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<span className="ml-2 text-xs">{gameDetails && <pre className="inline whitespace-pre-wrap">{JSON.stringify(gameDetails, (_, v) => typeof v === 'bigint' ? v.toString() : v, 2)}</pre>}</span>
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<br />
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<Button onClick={handleGetMyActiveGameId} variant="secondary">getMyActiveGameId</Button>
|
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<span className="ml-2 text-xs">{myActiveGameId}</span>
|
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<br />
|
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<Input type="text" placeholder="Past Game Index" value={pastGameIndex} onChange={e => setPastGameIndex(e.target.value)} className="mr-2" />
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<Button onClick={handleGetPastGame} variant="secondary">getPastGame</Button>
|
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<span className="ml-2 text-xs">{pastGame && <pre className="inline whitespace-pre-wrap">{JSON.stringify(pastGame, (_, v) => typeof v === 'bigint' ? v.toString() : v, 2)}</pre>}</span>
|
||||
<br />
|
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<Button onClick={handleGetPastGamesCount} variant="secondary">getPastGamesCount</Button>
|
||||
<span className="ml-2 text-xs">{pastGamesCount}</span>
|
||||
<br />
|
||||
<Button onClick={handleWhoAmI} variant="secondary">whoAmI</Button>
|
||||
<span className="ml-2 text-xs">{whoAmI}</span>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
import { useState } from "react";
|
||||
import { useState, useEffect } from "react";
|
||||
import Web3 from "web3";
|
||||
import { Button } from "./Button";
|
||||
import { Input } from "./Input";
|
||||
|
||||
interface RevealProps {
|
||||
account: string;
|
||||
@@ -9,23 +8,104 @@ interface RevealProps {
|
||||
config: Config | null;
|
||||
web3: Web3 | null;
|
||||
setStatus: (status: string) => void;
|
||||
selectedMove: string | null;
|
||||
secret: string;
|
||||
}
|
||||
|
||||
type MoveName = "Rock" | "Paper" | "Scissors";
|
||||
|
||||
const MOVES: Record<string, { name: MoveName; icon: string }> = {
|
||||
"1": { name: "Rock", icon: "✊" },
|
||||
"2": { name: "Paper", icon: "✋" },
|
||||
"3": { name: "Scissors", icon: "✌️" },
|
||||
};
|
||||
|
||||
const OUTCOMES: Record<number, { name: string; emoji: string; color: string }> =
|
||||
{
|
||||
0: { name: "None", emoji: "❓", color: "gray" },
|
||||
1: { name: "You Won!", emoji: "🏆", color: "green" },
|
||||
2: { name: "You Lost", emoji: "😢", color: "red" },
|
||||
3: { name: "Draw", emoji: "🤝", color: "yellow" },
|
||||
};
|
||||
|
||||
export default function Reveal({
|
||||
account,
|
||||
contract,
|
||||
config,
|
||||
web3,
|
||||
setStatus,
|
||||
selectedMove,
|
||||
secret,
|
||||
}: Readonly<RevealProps>) {
|
||||
const [loading, setLoading] = useState(false);
|
||||
const [revealMove, setRevealMove] = useState<string>("");
|
||||
const [bothRevealed, setBothRevealed] = useState<string>("");
|
||||
const [playerARevealed, setPlayerARevealed] = useState<string>("");
|
||||
const [playerBRevealed, setPlayerBRevealed] = useState<string>("");
|
||||
const [revealTimeLeft, setRevealTimeLeft] = useState<string>("");
|
||||
const [outcome, setOutcome] = useState<string>("");
|
||||
// getOutcome handler
|
||||
const [bothRevealed, setBothRevealed] = useState(false);
|
||||
const [playerARevealed, setPlayerARevealed] = useState(false);
|
||||
const [playerBRevealed, setPlayerBRevealed] = useState(false);
|
||||
const [revealTimeLeft, setRevealTimeLeft] = useState<number>(0);
|
||||
const [outcome, setOutcome] = useState<number>(0);
|
||||
const [revealed, setRevealed] = useState(false);
|
||||
|
||||
const clearMove = selectedMove && secret ? `${selectedMove}-${secret}` : "";
|
||||
|
||||
// Check game status on mount
|
||||
useEffect(() => {
|
||||
const checkStatus = async () => {
|
||||
if (!contract) return;
|
||||
try {
|
||||
const [br, par, pbr, rtl, out] = await Promise.all([
|
||||
await contract.methods.bothRevealed().call({ from : account}),
|
||||
await contract.methods.playerARevealed().call({ from : account}),
|
||||
await contract.methods.playerBRevealed().call({ from : account}),
|
||||
await contract.methods.revealTimeLeft().call({ from : account}),
|
||||
await contract.methods.getLastWinner().call({ from : account}),
|
||||
]);
|
||||
|
||||
console.log("Status:", {
|
||||
br, par, pbr, rtl, out
|
||||
});
|
||||
setBothRevealed(br);
|
||||
setPlayerARevealed(par);
|
||||
setPlayerBRevealed(pbr);
|
||||
setRevealTimeLeft(Number(rtl));
|
||||
setOutcome(Number(out));
|
||||
} catch (err: any) {
|
||||
console.error("Failed to check status:", err);
|
||||
}
|
||||
};
|
||||
|
||||
const interval = setInterval(checkStatus, 3000);
|
||||
checkStatus();
|
||||
return () => clearInterval(interval);
|
||||
}, [contract, account]);
|
||||
|
||||
const handleReveal = async () => {
|
||||
if (!contract || !web3 || !account || !clearMove) return;
|
||||
setLoading(true);
|
||||
setStatus("");
|
||||
try {
|
||||
const tx = contract.methods.reveal(clearMove);
|
||||
const gas = await tx.estimateGas({ from: account });
|
||||
const result = await (globalThis as any).ethereum.request({
|
||||
method: "eth_sendTransaction",
|
||||
params: [
|
||||
{
|
||||
from: account,
|
||||
to: config?.GAME_CONTRACT_ADDRESS,
|
||||
data: tx.encodeABI(),
|
||||
gas: web3.utils.toHex(gas),
|
||||
chainId: web3.utils.toHex(await web3.eth.net.getId()),
|
||||
},
|
||||
],
|
||||
});
|
||||
setStatus("✅ Reveal tx sent: " + result);
|
||||
setRevealed(true);
|
||||
} catch (err: any) {
|
||||
setStatus("❌ Reveal failed: " + err.message);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
const handleGetOutcome = async () => {
|
||||
if (!contract || !web3 || !account) return;
|
||||
setLoading(true);
|
||||
@@ -45,157 +125,170 @@ export default function Reveal({
|
||||
},
|
||||
],
|
||||
});
|
||||
setStatus("getOutcome tx sent: " + result);
|
||||
setOutcome("Transaction sent: " + result);
|
||||
setStatus("✅ Claim tx sent: " + result);
|
||||
} catch (err: any) {
|
||||
setStatus("getOutcome failed: " + err.message);
|
||||
setOutcome("");
|
||||
setStatus("❌ Claim failed: " + err.message);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
// Reveal phase read-only handlers
|
||||
const handleBothRevealed = async () => {
|
||||
if (!contract) return;
|
||||
setLoading(true);
|
||||
try {
|
||||
const res = await contract.methods.bothRevealed().call();
|
||||
setBothRevealed(res ? "true" : "false");
|
||||
} catch (err: any) {
|
||||
setStatus("Failed to fetch bothRevealed: " + err.message);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
const outcomeData = OUTCOMES[outcome] || OUTCOMES[0];
|
||||
|
||||
const handlePlayerARevealed = async () => {
|
||||
if (!contract) return;
|
||||
setLoading(true);
|
||||
try {
|
||||
const res = await contract.methods.playerARevealed().call();
|
||||
setPlayerARevealed(res ? "true" : "false");
|
||||
} catch (err: any) {
|
||||
setStatus("Failed to fetch playerARevealed: " + err.message);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
const handlePlayerBRevealed = async () => {
|
||||
if (!contract) return;
|
||||
setLoading(true);
|
||||
try {
|
||||
const res = await contract.methods.playerBRevealed().call();
|
||||
setPlayerBRevealed(res ? "true" : "false");
|
||||
} catch (err: any) {
|
||||
setStatus("Failed to fetch playerBRevealed: " + err.message);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
const handleRevealTimeLeft = async () => {
|
||||
if (!contract) return;
|
||||
setLoading(true);
|
||||
try {
|
||||
const res = await contract.methods.revealTimeLeft().call();
|
||||
setRevealTimeLeft(res.toString());
|
||||
} catch (err: any) {
|
||||
setStatus("Failed to fetch revealTimeLeft: " + err.message);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
const handleReveal = async () => {
|
||||
if (!contract || !web3 || !account) return;
|
||||
setLoading(true);
|
||||
setStatus("");
|
||||
try {
|
||||
const tx = contract.methods.reveal(revealMove);
|
||||
const gas = await tx.estimateGas({ from: account });
|
||||
const result = await (globalThis as any).ethereum.request({
|
||||
method: "eth_sendTransaction",
|
||||
params: [
|
||||
{
|
||||
from: account,
|
||||
to: config?.GAME_CONTRACT_ADDRESS,
|
||||
data: tx.encodeABI(),
|
||||
gas: web3.utils.toHex(gas),
|
||||
chainId: web3.utils.toHex(await web3.eth.net.getId()),
|
||||
},
|
||||
],
|
||||
});
|
||||
setStatus("Reveal tx sent: " + result);
|
||||
} catch (err: any) {
|
||||
setStatus("Reveal failed: " + err.message);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
return (
|
||||
<div className="border p-4 rounded-lg">
|
||||
<h2 className="font-semibold mb-2">reveal(string clearMove)</h2>
|
||||
<Input
|
||||
type="text"
|
||||
placeholder="Clear Move (e.g. 1-password)"
|
||||
value={revealMove}
|
||||
onChange={(e) => setRevealMove(e.target.value)}
|
||||
className="mr-2"
|
||||
/>
|
||||
<Button
|
||||
onClick={handleReveal}
|
||||
disabled={loading || !account || !contract}
|
||||
variant="primary"
|
||||
>
|
||||
Reveal
|
||||
</Button>
|
||||
<div className="space-y-6">
|
||||
{/* Your Move Section */}
|
||||
<div className="border p-6 rounded-lg bg-gradient-to-br from-slate-50 to-slate-100 dark:from-slate-700 dark:to-slate-800">
|
||||
<h2 className="font-semibold text-lg mb-4 text-slate-900 dark:text-white">
|
||||
Your Move
|
||||
</h2>
|
||||
{selectedMove ? (
|
||||
<div className="flex items-center justify-center gap-4">
|
||||
<div className="flex flex-col items-center">
|
||||
<span className="text-6xl mb-2">{MOVES[selectedMove].icon}</span>
|
||||
<span className="font-semibold text-lg">
|
||||
{MOVES[selectedMove].name}
|
||||
</span>
|
||||
</div>
|
||||
<div className="text-3xl text-slate-400">→</div>
|
||||
<div className="bg-white dark:bg-slate-600 p-4 rounded-lg">
|
||||
<p className="text-xs text-slate-600 dark:text-slate-300 mb-1">
|
||||
Clear Move:
|
||||
</p>
|
||||
<code className="text-sm font-mono text-slate-700 dark:text-slate-200">
|
||||
{clearMove}
|
||||
</code>
|
||||
</div>
|
||||
</div>
|
||||
) : (
|
||||
<p className="text-center text-slate-600 dark:text-slate-400">
|
||||
No move selected yet
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="mt-4">
|
||||
{/* Game Status Section */}
|
||||
<div className="grid grid-cols-3 gap-4">
|
||||
<div
|
||||
className={`p-4 rounded-lg text-center ${
|
||||
playerARevealed
|
||||
? "bg-green-50 dark:bg-green-900"
|
||||
: "bg-slate-100 dark:bg-slate-700"
|
||||
}`}
|
||||
>
|
||||
<p className="text-2xl mb-1">{playerARevealed ? "✅" : "⏳"}</p>
|
||||
<p className="text-xs font-semibold text-slate-600 dark:text-slate-300">
|
||||
Player A
|
||||
</p>
|
||||
<p className="text-xs text-slate-500 dark:text-slate-400 mt-1">
|
||||
{playerARevealed ? "Revealed" : "Waiting"}
|
||||
</p>
|
||||
</div>
|
||||
<div
|
||||
className={`p-4 rounded-lg text-center ${
|
||||
playerBRevealed
|
||||
? "bg-green-50 dark:bg-green-900"
|
||||
: "bg-slate-100 dark:bg-slate-700"
|
||||
}`}
|
||||
>
|
||||
<p className="text-2xl mb-1">{playerBRevealed ? "✅" : "⏳"}</p>
|
||||
<p className="text-xs font-semibold text-slate-600 dark:text-slate-300">
|
||||
Player B
|
||||
</p>
|
||||
<p className="text-xs text-slate-500 dark:text-slate-400 mt-1">
|
||||
{playerBRevealed ? "Revealed" : "Waiting"}
|
||||
</p>
|
||||
</div>
|
||||
<div className="p-4 rounded-lg text-center bg-blue-50 dark:bg-blue-900">
|
||||
<p className="text-sm font-mono text-slate-600 dark:text-slate-300">
|
||||
⏱️
|
||||
</p>
|
||||
<p className="text-xs font-semibold text-slate-600 dark:text-slate-300">
|
||||
Time Left
|
||||
</p>
|
||||
<p className="text-xs text-slate-500 dark:text-slate-400 mt-1">
|
||||
{revealTimeLeft > 0 ? `${revealTimeLeft}s` : "Expired"}
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Reveal Section */}
|
||||
<div className="border-2 border-blue-300 dark:border-blue-600 p-6 rounded-lg bg-blue-50 dark:bg-slate-700">
|
||||
<h2 className="font-semibold text-lg mb-4 text-slate-900 dark:text-white">
|
||||
Reveal Your Move
|
||||
</h2>
|
||||
<p className="text-sm text-slate-600 dark:text-slate-300 mb-4">
|
||||
Submit your clear move and secret to the blockchain. This proves you
|
||||
didn't cheat!
|
||||
</p>
|
||||
<Button
|
||||
onClick={handleGetOutcome}
|
||||
disabled={loading || !account || !contract}
|
||||
onClick={handleReveal}
|
||||
disabled={loading || !account || !contract || !clearMove || revealed}
|
||||
variant="primary"
|
||||
className="w-full py-3 text-lg"
|
||||
>
|
||||
getOutcome
|
||||
{loading ? "Submitting..." : revealed ? "✅ Revealed" : "Reveal Move"}
|
||||
</Button>
|
||||
<span className="ml-2 text-xs">{outcome}</span>
|
||||
</div>
|
||||
|
||||
<div className="mt-4 space-y-2">
|
||||
<Button
|
||||
onClick={handleBothRevealed}
|
||||
variant="secondary"
|
||||
{/* Winner Section - Only show if both revealed */}
|
||||
{bothRevealed && (
|
||||
<div
|
||||
className={`border-2 p-6 rounded-lg text-center ${
|
||||
outcomeData.color === "green"
|
||||
? "border-green-400 bg-green-50 dark:bg-green-900 dark:border-green-600"
|
||||
: outcomeData.color === "red"
|
||||
? "border-red-400 bg-red-50 dark:bg-red-900 dark:border-red-600"
|
||||
: outcomeData.color === "yellow"
|
||||
? "border-yellow-400 bg-yellow-50 dark:bg-yellow-900 dark:border-yellow-600"
|
||||
: "border-slate-400 bg-slate-100 dark:bg-slate-700 dark:border-slate-600"
|
||||
}`}
|
||||
>
|
||||
bothRevealed
|
||||
</Button>
|
||||
<span className="ml-2 text-xs">{bothRevealed}</span>
|
||||
<br />
|
||||
<Button
|
||||
onClick={handlePlayerARevealed}
|
||||
variant="secondary"
|
||||
>
|
||||
playerARevealed
|
||||
</Button>
|
||||
<span className="ml-2 text-xs">{playerARevealed}</span>
|
||||
<br />
|
||||
<Button
|
||||
onClick={handlePlayerBRevealed}
|
||||
variant="secondary"
|
||||
>
|
||||
playerBRevealed
|
||||
</Button>
|
||||
<span className="ml-2 text-xs">{playerBRevealed}</span>
|
||||
<br />
|
||||
<Button
|
||||
onClick={handleRevealTimeLeft}
|
||||
variant="secondary"
|
||||
>
|
||||
revealTimeLeft
|
||||
</Button>
|
||||
<span className="ml-2 text-xs">{revealTimeLeft}</span>
|
||||
</div>
|
||||
<p
|
||||
className={`text-6xl mb-3 ${
|
||||
outcomeData.color === "green"
|
||||
? "text-green-600 dark:text-green-400"
|
||||
: outcomeData.color === "red"
|
||||
? "text-red-600 dark:text-red-400"
|
||||
: outcomeData.color === "yellow"
|
||||
? "text-yellow-600 dark:text-yellow-400"
|
||||
: "text-slate-600 dark:text-slate-400"
|
||||
}`}
|
||||
>
|
||||
{outcomeData.emoji}
|
||||
</p>
|
||||
<h3
|
||||
className={`text-2xl font-bold mb-2 ${
|
||||
outcomeData.color === "green"
|
||||
? "text-green-700 dark:text-green-300"
|
||||
: outcomeData.color === "red"
|
||||
? "text-red-700 dark:text-red-300"
|
||||
: outcomeData.color === "yellow"
|
||||
? "text-yellow-700 dark:text-yellow-300"
|
||||
: "text-slate-700 dark:text-slate-300"
|
||||
}`}
|
||||
>
|
||||
{outcomeData.name}
|
||||
</h3>
|
||||
<Button
|
||||
onClick={handleGetOutcome}
|
||||
disabled={loading || !account || !contract}
|
||||
variant="primary"
|
||||
className="mt-4 w-full py-3 text-lg"
|
||||
>
|
||||
{loading ? "Processing..." : "💰 Claim Coins"}
|
||||
</Button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Status Messages */}
|
||||
{!bothRevealed && !revealed && (
|
||||
<div className="p-4 bg-yellow-50 dark:bg-yellow-900 rounded-lg">
|
||||
<p className="text-sm text-yellow-800 dark:text-yellow-200">
|
||||
⏳ Waiting for both players to reveal...
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -15,6 +15,8 @@ export default function Clash() {
|
||||
|
||||
// Inputs for contract functions
|
||||
const [phase, setPhase] = useState<"games" | "commit" | "reveal">("games");
|
||||
const [selectedMove, setSelectedMove] = useState<string | null>(null);
|
||||
const [secret, setSecret] = useState<string>("");
|
||||
|
||||
const handlePlayClick = (gameId: number) => {
|
||||
setPhase("commit");
|
||||
@@ -138,6 +140,10 @@ export default function Clash() {
|
||||
config={config}
|
||||
web3={web3}
|
||||
setStatus={setStatus}
|
||||
selectedMove={selectedMove}
|
||||
setSelectedMove={setSelectedMove}
|
||||
secret={secret}
|
||||
setSecret={setSecret}
|
||||
/>
|
||||
)}
|
||||
{phase === "reveal" && (
|
||||
@@ -147,6 +153,8 @@ export default function Clash() {
|
||||
config={config}
|
||||
web3={web3}
|
||||
setStatus={setStatus}
|
||||
selectedMove={selectedMove}
|
||||
secret={secret}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"API_URL": "https://rpc.hasrv.averel10.app/",
|
||||
"CONTRACT_ADDRESS": "0x8B7746B922a80d9B29cA939fD90577932527112C",
|
||||
"API_URL": "http://185.48.228.49:8545",
|
||||
"CONTRACT_ADDRESS": "0x8aF379ED8C452612676ACB856E26955237358944",
|
||||
"ABI": [
|
||||
{
|
||||
"inputs": [
|
||||
@@ -59,7 +59,7 @@
|
||||
"type": "function"
|
||||
}
|
||||
],
|
||||
"GAME_CONTRACT_ADDRESS": "0x9230eBBB05c3e953a5F135F032b352c6F0B6E164",
|
||||
"GAME_CONTRACT_ADDRESS": "0x267d1b8bf8C13ea60D39F90cC68AEc4b8389bb64",
|
||||
"GAME_ABI": [
|
||||
{
|
||||
"inputs": [],
|
||||
|
||||
Reference in New Issue
Block a user