mirror of
https://github.com/averel10/crypto_clash.git
synced 2026-03-12 19:08:11 +01:00
move state and functions to commit component
This commit is contained in:
@@ -1,28 +1,66 @@
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import { useState } from "react";
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import Web3 from "web3";
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interface CommitProps {
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playMove: string;
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setPlayMove: (v: string) => void;
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handlePlay: () => void;
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loading: boolean;
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account: string;
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contract: any;
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bothPlayed: string;
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handleBothPlayed: () => void;
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revealTimeLeft: string;
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handleRevealTimeLeft: () => void;
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config: Config | null;
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web3: Web3 | null;
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setStatus: (status: string) => void;
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}
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export default function Commit({
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playMove,
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setPlayMove,
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handlePlay,
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loading,
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account,
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contract,
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bothPlayed,
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handleBothPlayed,
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revealTimeLeft,
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handleRevealTimeLeft,
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config,
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web3,
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setStatus,
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}: Readonly<CommitProps>) {
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const [loading, setLoading] = useState(false);
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const [playMove, setPlayMove] = useState<string>("");
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const [bothPlayed, setBothPlayed] = useState<string>("");
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// Commit phase read-only handlers
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const handleBothPlayed = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.bothPlayed().call();
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setBothPlayed(res ? "true" : "false");
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} catch (err: any) {
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setStatus("Failed to fetch bothPlayed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handlePlay = async () => {
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if (!contract || !web3 || !account) return;
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setLoading(true);
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setStatus("");
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try {
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// playMove should be a hex string (bytes32)
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const tx = contract.methods.play(playMove);
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const gas = await tx.estimateGas({ from: account });
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const result = await (globalThis as any).ethereum.request({
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method: "eth_sendTransaction",
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params: [
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{
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from: account,
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to: config?.GAME_CONTRACT_ADDRESS,
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data: tx.encodeABI(),
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gas: web3.utils.toHex(gas),
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chainId: web3.utils.toHex(await web3.eth.net.getId()),
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},
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],
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});
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setStatus("Play tx sent: " + result);
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} catch (err: any) {
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setStatus("Play failed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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return (
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<div className="border p-4 rounded-lg">
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<h2 className="font-semibold mb-2">play(bytes32 encrMove)</h2>
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@@ -42,11 +80,14 @@ export default function Commit({
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</button>
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<div className="mt-4 space-y-2">
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<button onClick={handleBothPlayed} className="bg-gray-200 px-2 py-1 rounded">bothPlayed</button>
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<button
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onClick={handleBothPlayed}
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className="bg-gray-200 px-2 py-1 rounded"
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>
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bothPlayed
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</button>
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<span className="ml-2 text-xs">{bothPlayed}</span>
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<br />
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<button onClick={handleRevealTimeLeft} className="bg-gray-200 px-2 py-1 rounded">revealTimeLeft</button>
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<span className="ml-2 text-xs">{revealTimeLeft}</span>
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</div>
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</div>
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);
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@@ -1,3 +1,5 @@
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import { useState } from "react";
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interface RevealProps {
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revealMove: string;
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setRevealMove: (v: string) => void;
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@@ -11,8 +13,6 @@ interface RevealProps {
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handlePlayerARevealed: () => void;
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playerBRevealed: string;
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handlePlayerBRevealed: () => void;
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revealTimeLeft: string;
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handleRevealTimeLeft: () => void;
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}
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export default function Reveal({
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@@ -28,9 +28,18 @@ export default function Reveal({
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handlePlayerARevealed,
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playerBRevealed,
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handlePlayerBRevealed,
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revealTimeLeft,
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handleRevealTimeLeft,
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}: Readonly<RevealProps>) {
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const [revealTimeLeft, setRevealTimeLeft] = useState<string>("");
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const handleRevealTimeLeft = async () => {
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if (!contract) return;
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try {
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const res = await contract.methods.revealTimeLeft().call();
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setRevealTimeLeft(res.toString());
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} catch (err: any) {
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console.error("Failed to fetch revealTimeLeft: " + err.message);
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}
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};
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return (
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<div className="border p-4 rounded-lg">
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<h2 className="font-semibold mb-2">reveal(string clearMove)</h2>
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@@ -50,16 +59,36 @@ export default function Reveal({
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</button>
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<div className="mt-4 space-y-2">
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<button onClick={handleBothRevealed} className="bg-gray-200 px-2 py-1 rounded">bothRevealed</button>
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<button
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onClick={handleBothRevealed}
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className="bg-gray-200 px-2 py-1 rounded"
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>
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bothRevealed
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</button>
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<span className="ml-2 text-xs">{bothRevealed}</span>
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<br />
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<button onClick={handlePlayerARevealed} className="bg-gray-200 px-2 py-1 rounded">playerARevealed</button>
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<button
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onClick={handlePlayerARevealed}
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className="bg-gray-200 px-2 py-1 rounded"
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>
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playerARevealed
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</button>
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<span className="ml-2 text-xs">{playerARevealed}</span>
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<br />
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<button onClick={handlePlayerBRevealed} className="bg-gray-200 px-2 py-1 rounded">playerBRevealed</button>
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<button
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onClick={handlePlayerBRevealed}
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className="bg-gray-200 px-2 py-1 rounded"
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>
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playerBRevealed
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</button>
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<span className="ml-2 text-xs">{playerBRevealed}</span>
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<br />
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<button onClick={handleRevealTimeLeft} className="bg-gray-200 px-2 py-1 rounded">revealTimeLeft</button>
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<button
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onClick={handleRevealTimeLeft}
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className="bg-gray-200 px-2 py-1 rounded"
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>
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revealTimeLeft
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</button>
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<span className="ml-2 text-xs">{revealTimeLeft}</span>
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</div>
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</div>
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@@ -19,7 +19,6 @@ export default function Clash() {
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const [registerGameId, setRegisterGameId] = useState<string>("0");
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const [registerBet, setRegisterBet] = useState<string>("");
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const [playMove, setPlayMove] = useState<string>("");
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const [revealMove, setRevealMove] = useState<string>("");
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// State for read-only contract calls
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const [betMin, setBetMin] = useState<string>("");
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@@ -32,8 +31,6 @@ export default function Clash() {
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const [pastGame, setPastGame] = useState<any>(null);
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const [pastGamesCount, setPastGamesCount] = useState<string>("");
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const [whoAmI, setWhoAmI] = useState<string>("");
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const [bothPlayed, setBothPlayed] = useState<string>("");
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const [revealTimeLeft, setRevealTimeLeft] = useState<string>("");
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const [bothRevealed, setBothRevealed] = useState<string>("");
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const [playerARevealed, setPlayerARevealed] = useState<string>("");
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const [playerBRevealed, setPlayerBRevealed] = useState<string>("");
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@@ -70,33 +67,6 @@ export default function Clash() {
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setPlayerBRevealed(res ? "true" : "false");
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} catch (err: any) {
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setStatus("Failed to fetch playerBRevealed: " + err.message);
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const [bothRevealed, setBothRevealed] = useState<string>("");
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const [playerARevealed, setPlayerARevealed] = useState<string>("");
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const [playerBRevealed, setPlayerBRevealed] = useState<string>("");
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setLoading(false);
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}
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};
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// Commit phase read-only handlers
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const handleBothPlayed = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.bothPlayed().call();
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setBothPlayed(res ? "true" : "false");
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} catch (err: any) {
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setStatus("Failed to fetch bothPlayed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleRevealTimeLeft = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.revealTimeLeft().call();
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setRevealTimeLeft(res.toString());
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} catch (err: any) {
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setStatus("Failed to fetch revealTimeLeft: " + err.message);
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} finally {
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setLoading(false);
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}
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@@ -167,43 +137,6 @@ export default function Clash() {
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}
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};
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const handleGetPastGame = async () => {
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// Reveal phase read-only handlers
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const handleBothRevealed = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.bothRevealed().call();
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setBothRevealed(res ? "true" : "false");
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} catch (err: any) {
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setStatus("Failed to fetch bothRevealed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handlePlayerARevealed = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.playerARevealed().call();
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setPlayerARevealed(res ? "true" : "false");
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} catch (err: any) {
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setStatus("Failed to fetch playerARevealed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handlePlayerBRevealed = async () => {
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if (!contract) return;
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setLoading(true);
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try {
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const res = await contract.methods.playerBRevealed().call();
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setPlayerBRevealed(res ? "true" : "false");
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} catch (err: any) {
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setStatus("Failed to fetch playerBRevealed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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if (!contract) return;
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setLoading(true);
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try {
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@@ -312,34 +245,6 @@ export default function Clash() {
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}
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};
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const handlePlay = async () => {
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if (!contract || !web3 || !account) return;
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setLoading(true);
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setStatus("");
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try {
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// playMove should be a hex string (bytes32)
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const tx = contract.methods.play(playMove);
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const gas = await tx.estimateGas({ from: account });
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const result = await (globalThis as any).ethereum.request({
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method: "eth_sendTransaction",
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params: [
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{
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from: account,
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to: config?.GAME_CONTRACT_ADDRESS,
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data: tx.encodeABI(),
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gas: web3.utils.toHex(gas),
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chainId: web3.utils.toHex(await web3.eth.net.getId()),
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},
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],
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});
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setStatus("Play tx sent: " + result);
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} catch (err: any) {
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setStatus("Play failed: " + err.message);
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} finally {
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setLoading(false);
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}
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};
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const handleReveal = async () => {
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if (!contract || !web3 || !account) return;
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setLoading(true);
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@@ -458,16 +363,11 @@ export default function Clash() {
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)}
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{phase === "commit" && (
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<Commit
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playMove={playMove}
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setPlayMove={setPlayMove}
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handlePlay={handlePlay}
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loading={loading}
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account={account}
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contract={contract}
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bothPlayed={bothPlayed}
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handleBothPlayed={handleBothPlayed}
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revealTimeLeft={revealTimeLeft}
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handleRevealTimeLeft={handleRevealTimeLeft}
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config={config}
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web3={web3}
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setStatus={setStatus}
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/>
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)}
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{phase === "reveal" && (
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@@ -484,8 +384,6 @@ export default function Clash() {
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handlePlayerARevealed={handlePlayerARevealed}
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playerBRevealed={playerBRevealed}
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handlePlayerBRevealed={handlePlayerBRevealed}
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revealTimeLeft={revealTimeLeft}
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handleRevealTimeLeft={handleRevealTimeLeft}
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/>
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)}
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</div>
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